feat: Nav mesh generation
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16
code/first.c
16
code/first.c
@@ -24,7 +24,6 @@
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#include "game/impl/world.c"
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#include "game/impl/npc.c"
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#include "game/impl/bandit.c"
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#include "game/testnavmesh.h"
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int main(int argc, char **argv)
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{
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@@ -99,18 +98,18 @@ int main(int argc, char **argv)
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//LoadWorld(arena, world);
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game->world = world;
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world->arena = arena;
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world->navMesh = &TestNavMesh;
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//world->navMesh = &TestNavMesh;
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world->random = Random_Seed(29237489723847);
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world->npcCount = 2;
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world->npcCount = 127;
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for(U32 i = 0; i < world->npcCount; i++) {
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NPC *npc1 = &world->npcs[i];
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npc1->collision.pos.x = 15;
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npc1->collision.pos.y = 15;
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NPC *npc1 = &world->npcs[i];
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npc1->collision.pos.x = 0;
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npc1->collision.pos.y = 0;
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npc1->collision.size.x = 1;
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npc1->collision.size.y = 2;
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npc1->name = S("Matt");
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npc1->mode = NPC_ACTION_WAITING;
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npc1->currentArea = i;
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npc1->currentArea = WORLD_AREA_OUTSIDE;
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npc1->waitTime = 0;
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npc1->maxWaitTime = 5;
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npc1->currentNavNode = 0;
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@@ -218,6 +217,7 @@ int main(int argc, char **argv)
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world->propCount = 0;
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world->props = M_ArenaPush(arena, World_Prop, .count=WORLD_PROP_MAX);
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world->hitboxes = M_ArenaPush(arena, AABB, .count=WORLD_HITBOX_MAX);
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GenerateNavMesh(arena, world);
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}
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game->editor.enabled = false;
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game->editor.mode = G_EDITOR_MODE_TILE;
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@@ -232,8 +232,6 @@ int main(int argc, char **argv)
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bool running = true;
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printf("%zu size in bytes\n", sizeof(TestNavMesh));
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const int width = 1280;
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const int height = 720;
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