Merge branch 'main' of yibble.dev:bulmanator/ld58
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@@ -165,6 +165,12 @@ void PlayerUpdate(F32 delta, Player *player) {
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player->collision.pos.x += dir.x;
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player->collision.pos.y += dir.y;
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for(U32 i = 0; i < player->world->portalCount; i++) {
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if(AABB_Collide(player->world->portals[i].box, player->collision)) {
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player->currentArea = player->world->portals[i].area;
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}
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}
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V2f test;
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test.x = player->collision.pos.x - 14;
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test.y = player->collision.pos.y - 14;
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@@ -174,6 +180,7 @@ void PlayerUpdate(F32 delta, Player *player) {
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Audio_ChangeVolume(player->world->audio, player->world->audio_handles[1], vol);
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Audio_ChangeVolume(player->world->audio, player->world->audio_handles[0], 1.0f - vol);
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}
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void PlayerDraw(D_Context *draw, Player *player) {
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