Added filesystem stuff on Linux

More includes for Linux
Update build script to copy assets and compile shaders
Added base code directory as include path
Added FS_SystemPath
Made asset loading work directory agnostic
This commit is contained in:
2025-10-04 23:46:13 +01:00
parent e4c1bc0a1c
commit dd316664f6
7 changed files with 278 additions and 18 deletions

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@@ -46,4 +46,14 @@ function FS_List FS_PathList(M_Arena *arena, Str8 path);
function Str8 FS_ReadEntireFile(M_Arena *arena, Str8 path);
typedef U32 FS_SystemPathType;
enum {
FS_SYSTEM_PATH_EXE = 0,
FS_SYSTEM_PATH_WORKING,
FS_SYSTEM_PATH_USER,
FS_SYSTEM_PATH_TEMP
};
function Str8 FS_SystemPath(M_Arena *arena, FS_SystemPathType path);
#endif // LD_OS_FILESYSTEM_H_

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@@ -28,4 +28,4 @@ void VM_Release(void *base, U64 size) {
munmap(base, size);
}
#include "filesystem.c"

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@@ -0,0 +1,215 @@
OS_Handle FS_FileOpen(Str8 path, FS_AccessFlags access) {
OS_Handle result = { 0 };
M_TempScope(0, 0) {
Str8 zpath = Str8_Copy(temp.arena, path);
int mode = 0644;
int flags = 0;
if (access & FS_ACCESS_READ) {
if (access & FS_ACCESS_WRITE) {
flags = O_RDWR | O_CREAT;
}
else {
flags = O_RDONLY;
}
}
else if (access & FS_ACCESS_WRITE) {
flags = O_WRONLY | O_CREAT;
}
int fd = open((const char *) zpath.data, flags, mode);
result.v[0] = (fd > 0) ? (U64) fd : 0;
}
return result;
}
void FS_FileClose(OS_Handle file) {
int fd = cast(int) file.v[0];
if (fd > 0) {
close(fd);
}
}
void FS_FileRead(OS_Handle file, void *ptr, U64 size, U64 offset) {
int fd = cast(int) file.v[0];
if (fd > 0) {
U8 *buffer = ptr;
U64 current = offset;
U64 remainder = size;
while (remainder != 0) {
S64 nread = pread(fd, buffer, remainder, current);
if (nread <= 0) {
break;
}
buffer += nread;
current += nread;
remainder -= nread;
}
}
}
void FS_FileWrite(OS_Handle file, void *ptr, U64 size, U64 offset) {
int fd = cast(int) file.v[0];
if (fd > 0) {
U8 *buffer = ptr;
U64 current = offset;
U64 remainder = size;
while (remainder != 0) {
S64 nwritten = pwrite(fd, buffer, remainder, current);
if (nwritten <= 0) {
break;
}
buffer += nwritten;
current += nwritten;
remainder -= nwritten;
}
}
}
U64 FS_FileSize(OS_Handle file) {
U64 result = 0;
int fd = cast(int) file.v[0];
if (fd > 0) {
struct stat sb;
fstat(fd, &sb);
result = sb.st_size;
}
return result;
}
FS_List FS_PathList(M_Arena *arena, Str8 path) {
FS_List result = { 0 };
M_TempScope(1, &arena) {
Str8 zpath = Str8_Copy(temp.arena, path);
DIR *dir = opendir((const char *) zpath.data);
struct dirent *ent = readdir(dir);
while (ent != 0) {
if (ent->d_name[0] != '.') {
FS_Entry *entry = M_ArenaPush(arena, FS_Entry);
entry->basename = Str8_Copy(arena, Sz(ent->d_name));
entry->path = Sf(arena, "%.*s/%.*s", Sv(path), Sv(entry->basename));
struct stat sb;
stat((const char *) entry->path.data, &sb);
entry->type = ((sb.st_mode & S_IFMT) == S_IFDIR) ? FS_ENTRY_TYPE_DIR : FS_ENTRY_TYPE_FILE;
entry->time = (sb.st_mtim.tv_sec * 1e9) + sb.st_mtim.tv_nsec;
entry->size = sb.st_size;
SLL_Enqueue(result.first, result.last, entry);
result.count += 1;
}
ent = readdir(dir);
}
}
return result;
}
Str8 FS_SystemPath(M_Arena *arena, FS_SystemPathType path) {
Str8 result = { 0 };
switch (path) {
case FS_SYSTEM_PATH_EXE: {
U64 offset = M_ArenaOffset(arena);
Str8 buffer;
buffer.count = KB(1);
buffer.data = M_ArenaPush(arena, U8, .count = buffer.count);
ssize_t nwritten = 0;
for (;;) {
nwritten = readlink("/proc/self/exe", cast(char *) buffer.data, buffer.count);
if (nwritten < buffer.count) {
break;
}
M_ArenaPop(arena, offset);
buffer.count *= 2;
buffer.data = M_ArenaPush(arena, U8, .count = buffer.count);
}
if (nwritten > 0) {
// Walk back until the prevous slash, then null-terminate there
while (buffer.data[nwritten] != '/') { nwritten -= 1; }
buffer.data[nwritten] = 0;
M_ArenaPopSize(arena, buffer.count - nwritten - 1);
result.count = nwritten;
result.data = buffer.data;
}
else {
M_ArenaPop(arena, offset);
}
}
break;
case FS_SYSTEM_PATH_WORKING: {
U64 offset = M_ArenaOffset(arena);
Str8 buffer;
buffer.count = KB(1);
buffer.data = M_ArenaPush(arena, U8, .count = buffer.count);
char *wd;
for (;;) {
wd = getcwd((char *) buffer.data, buffer.count);
if (wd != 0) {
break;
}
else if (errno != ERANGE) {
break;
}
M_ArenaPop(arena, offset);
buffer.count *= 2;
buffer.data = M_ArenaPush(arena, U8, .count = buffer.count);
}
if (wd) {
result = Sz(wd);
M_ArenaPopSize(arena, buffer.count - result.count - 1);
}
}
break;
case FS_SYSTEM_PATH_USER: {
char *home = getenv("HOME");
if (home) {
result = Sf(arena, "%s/.local/share", home);
}
}
break;
case FS_SYSTEM_PATH_TEMP: {
char *temp = getenv("TEMP");
if (temp) {
result = Str8_Copy(arena, Sz(temp));
}
else {
result = Str8_Copy(arena, S("/tmp"));
}
}
break;
}
return result;
}