Added unproject
Broken and buggy font stuff Fixed some typos Fixed draw rect not using dim properly
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@@ -25,6 +25,12 @@ function void G_PipelinesLoad(G_State *game);
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function void G_CalculateCamera(G_Camera *camera, F32 aspect);
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// Assumes 'calculate' has been called
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function V3f G_CameraUnprojectAt(G_Camera *camera, V2f clip, F32 z);
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function V3f G_CameraUnproject(G_Camera *camera, V2f clip);
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function R3f G_CameraBounds(G_Camera *camera);
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#include "aabb.h"
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#include "player.h"
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#include "nav.h"
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