Added unproject
Broken and buggy font stuff Fixed some typos Fixed draw rect not using dim properly
This commit is contained in:
@@ -18,6 +18,11 @@ R2f R2F(V2f min, V2f max) {
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return result;
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return result;
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}
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}
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V2f V2f_Scale(V2f x, F32 s) {
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V2f result = { x.x * s, x.y * s };
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return result;
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}
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V3f V3f_Neg(V3f x) {
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V3f V3f_Neg(V3f x) {
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V3f result = { -x.x, -x.y, -x.z };
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V3f result = { -x.x, -x.y, -x.z };
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return result;
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return result;
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@@ -28,6 +33,11 @@ V3f V3f_Scale(V3f x, F32 s) {
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return result;
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return result;
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}
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}
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V3f V3f_Sub(V3f a, V3f b) {
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V3f result = { a.x - b.x, a.y - b.y, a.z - b.z };
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return result;
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}
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F32 V3f_Dot(V3f a, V3f b) {
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F32 V3f_Dot(V3f a, V3f b) {
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F32 result = (a.x * b.x) + (a.y * b.y) + (a.z * b.z);
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F32 result = (a.x * b.x) + (a.y * b.y) + (a.z * b.z);
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return result;
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return result;
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@@ -140,7 +150,7 @@ Mat4x4FInv M4x4F_CameraView(V3f x, V3f y, V3f z, V3f p) {
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//
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//
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V3f ix = V3f_Scale(x, 1.0f / V3f_Dot(x, x));
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V3f ix = V3f_Scale(x, 1.0f / V3f_Dot(x, x));
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V3f iy = V3f_Scale(y, 1.0f / V3f_Dot(y, y));
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V3f iy = V3f_Scale(y, 1.0f / V3f_Dot(y, y));
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V3f iz = V3f_Scale(z, 1.0f / V3f_Dot(z, y));
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V3f iz = V3f_Scale(z, 1.0f / V3f_Dot(z, z));
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// Calculate inverse position
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// Calculate inverse position
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//
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//
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@@ -98,14 +98,23 @@ struct R2f {
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V2f max;
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V2f max;
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};
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};
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typedef struct R3f R3f;
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struct R3f {
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V3f min;
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V3f max;
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};
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function V2f V2F(F32 x, F32 y);
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function V2f V2F(F32 x, F32 y);
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function V3f V3F(F32 x, F32 y, F32 z);
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function V3f V3F(F32 x, F32 y, F32 z);
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function V4f V4F(F32 x, F32 y, F32 z, F32 w);
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function V4f V4F(F32 x, F32 y, F32 z, F32 w);
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function R2f R2F(V2f min, V2f max);
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function R2f R2F(V2f min, V2f max);
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function V2f V2f_Scale(V2f x, F32 s);
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function V3f V3f_Neg(V3f x);
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function V3f V3f_Neg(V3f x);
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function V3f V3f_Scale(V3f x, F32 s);
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function V3f V3f_Scale(V3f x, F32 s);
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function V3f V3f_Sub(V3f a, V3f b);
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function F32 V3f_Dot(V3f a, V3f b);
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function F32 V3f_Dot(V3f a, V3f b);
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function F32 V4f_Dot(V4f a, V4f b);
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function F32 V4f_Dot(V4f a, V4f b);
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191
code/draw/core.c
191
code/draw/core.c
@@ -30,7 +30,8 @@ void D_End(D_Context *draw, Vk_Frame *frame) {
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rbo_info.offset = 0;
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rbo_info.offset = 0;
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rbo_info.range = VK_WHOLE_SIZE;
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rbo_info.range = VK_WHOLE_SIZE;
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VkDescriptorImageInfo *image_info = M_ArenaPush(temp.arena, VkDescriptorImageInfo, .count = draw->n_images);
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U32 total = draw->n_images + draw->n_fonts;
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VkDescriptorImageInfo *image_info = M_ArenaPush(temp.arena, VkDescriptorImageInfo, .count = total);
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for (U32 it = 0; it < draw->n_images; ++it) {
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for (U32 it = 0; it < draw->n_images; ++it) {
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image_info[it].imageView = draw->images[it].image.view;
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image_info[it].imageView = draw->images[it].image.view;
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@@ -38,6 +39,15 @@ void D_End(D_Context *draw, Vk_Frame *frame) {
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image_info[it].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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image_info[it].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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}
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}
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U32 idx = draw->n_images;
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for (D_Font *it = draw->fonts; it != 0; it = it->next) {
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image_info[idx].imageView = it->image.view;
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image_info[idx].sampler = vk.sampler; // @Todo: probably want linear filtering on fonts
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image_info[idx].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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idx += 1;
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}
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writes[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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writes[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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writes[0].dstSet = set;
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writes[0].dstSet = set;
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writes[0].dstBinding = 0;
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writes[0].dstBinding = 0;
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@@ -48,7 +58,7 @@ void D_End(D_Context *draw, Vk_Frame *frame) {
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writes[1].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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writes[1].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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writes[1].dstSet = set;
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writes[1].dstSet = set;
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writes[1].dstBinding = 1;
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writes[1].dstBinding = 1;
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writes[1].descriptorCount = draw->n_images;
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writes[1].descriptorCount = total;
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writes[1].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
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writes[1].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
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writes[1].pImageInfo = image_info;
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writes[1].pImageInfo = image_info;
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@@ -111,8 +121,8 @@ void _D_Rect(D_Context *draw, D_RectOpts *opts) {
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}
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}
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if (opts->flags & D_RECT_IGNORE_ASPECT) {
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if (opts->flags & D_RECT_IGNORE_ASPECT) {
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rect->w = opts->w;
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rect->w = opts->dim.w;
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rect->h = opts->h;
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rect->h = opts->dim.h;
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}
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}
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else {
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else {
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Vk_Image *image = &draw->images[opts->texture].image;
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Vk_Image *image = &draw->images[opts->texture].image;
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@@ -130,3 +140,176 @@ void _D_Rect(D_Context *draw, D_RectOpts *opts) {
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draw->n_rects += 1;
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draw->n_rects += 1;
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}
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}
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}
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}
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void D_Text(D_Context *draw, D_Font *font, Str8 text, F32 x, F32 y) {
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F32 xoff = x;
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local_persist B32 done = 0;
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for (S64 it = 0; it < text.count; ++it) {
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if (text.data[it] >= ' ' && text.data[it] <= '~') {
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D_Glyph *glyph = &font->glyphs[text.data[it] - ' '];
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V2f size;
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size.w = (glyph->box.max.x - glyph->box.min.x);
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size.h = (glyph->box.max.y - glyph->box.min.y);
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V2f dim;
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F32 scale = 150.0f / (font->ascent - font->descent);
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if (size.w > size.h) {
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dim.w = scale * (size.w / size.h);
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dim.h = scale;
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}
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else {
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dim.w = scale;
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dim.h = scale * (size.h / size.w);
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}
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// @Hardcode: need font index in font struct
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D_Rect(draw, xoff, y, .texture = 0, .c = V4F(0, 1, 1, 1), .dim = dim, .flags = D_RECT_IGNORE_ASPECT);
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D_Rect(draw, xoff, y, .texture = draw->n_images, .uv = glyph->box, .dim = dim, .flags = D_RECT_IGNORE_ASPECT);
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xoff += (1.05f * dim.w); // glyph->advance; //+ glyph->offset.x;
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if (!done) { printf(" %f (%f, %f)", xoff, dim.w, dim.h); }
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}
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}
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if (!done) { printf("\n"); }
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done = true;
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}
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void D_FontLoad(D_Context *draw, Str8 name, F32 size) {
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M_TempScope(0, 0) {
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(void) draw;
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Str8 exe_path = FS_SystemPath(temp.arena, FS_SYSTEM_PATH_EXE);
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Str8 path = Sf(temp.arena, "%.*s/assets/%.*s.ttf", Sv(exe_path), Sv(name));
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Str8 font_data = FS_ReadEntireFile(temp.arena, path);
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stbtt_fontinfo info = { 0 };
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stbtt_InitFont(&info, font_data.data, 0);
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F32 scale = stbtt_ScaleForPixelHeight(&info, 20);
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U32 w = 512;
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U32 h = 512;
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U8 *pixels = M_ArenaPush(temp.arena, U8, .count = (w * h));
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stbtt_pack_context pack = { 0 };
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stbtt_PackBegin(&pack, pixels, w, h, 0, 1, 0);
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U32 count = '~' - ' ';
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stbtt_packedchar *packed = M_ArenaPush(temp.arena, stbtt_packedchar, .count = count);
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stbtt_PackFontRange(&pack, font_data.data, 0, size, ' ', count, packed);
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D_Font *font = M_ArenaPush(draw->arena, D_Font);
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font->px = size;
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S32 asc, desc, line;
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stbtt_GetFontVMetrics(&info, &asc, &desc, &line);
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font->line_advance = cast(F32) line;
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font->ascent = cast(F32) asc;
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font->descent = cast(F32) desc;
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font->glyphs = M_ArenaPush(draw->arena, D_Glyph, .count = count);
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for (U32 it = 0; it < count; ++it) {
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D_Glyph *glyph = &font->glyphs[it];
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stbtt_packedchar *chr = &packed[it];
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S32 left, width;
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stbtt_GetCodepointHMetrics(&info, ' ' + it, &width, &left);
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glyph->box = R2F(V2F(chr->x0 / (F32) w, chr->y0 / (F32) h), V2F(chr->x1 / (F32) w, chr->y1 / (F32) h));
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glyph->advance = glyph->box.max.x - glyph->box.min.x; //chr->xadvance * scale;
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glyph->offset = V2F(chr->xoff * scale, chr->yoff * scale);
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}
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Vk_Buffer *staging = &draw->staging;
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U32 *px = (U32 *) staging->data;
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for (U32 y = 0; y < h; ++y) {
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for (U32 x = 0; x < w; ++x) {
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*px++ = 0x0 | ((U32) pixels[(y * w) + x] << 24);
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}
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}
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Vk_CommandBuffer *cmds = Vk_CommandBufferPush();
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font->image.width = w;
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font->image.height = h;
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font->image.format = VK_FORMAT_R8G8B8A8_SRGB;
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font->image.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
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Vk_ImageCreate(&font->image);
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VkBufferImageCopy copy = { 0 };
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copy.bufferOffset = 0;
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copy.bufferRowLength = 0;
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copy.bufferImageHeight = 0;
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copy.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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copy.imageSubresource.mipLevel = 0;
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copy.imageSubresource.baseArrayLayer = 0;
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copy.imageSubresource.layerCount = 1;
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copy.imageExtent.width = w;
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copy.imageExtent.height = h;
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copy.imageExtent.depth = 1;
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VkImageMemoryBarrier2 transfer = { 0 };
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VkImageMemoryBarrier2 shader_read = { 0 };
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transfer.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2;
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transfer.srcStageMask = VK_PIPELINE_STAGE_2_NONE;
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transfer.srcAccessMask = VK_ACCESS_2_NONE;
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transfer.dstStageMask = VK_PIPELINE_STAGE_2_TRANSFER_BIT;
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transfer.dstAccessMask = VK_ACCESS_2_TRANSFER_WRITE_BIT;
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transfer.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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transfer.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
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transfer.image = font->image.handle;
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transfer.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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transfer.subresourceRange.layerCount = 1;
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transfer.subresourceRange.levelCount = 1;
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shader_read.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2;
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shader_read.srcStageMask = VK_PIPELINE_STAGE_2_TRANSFER_BIT;
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shader_read.srcAccessMask = VK_ACCESS_2_TRANSFER_WRITE_BIT;
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shader_read.dstStageMask = VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT;
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shader_read.dstAccessMask = VK_ACCESS_2_SHADER_SAMPLED_READ_BIT;
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shader_read.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
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shader_read.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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shader_read.image = font->image.handle;
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shader_read.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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shader_read.subresourceRange.layerCount = 1;
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shader_read.subresourceRange.levelCount = 1;
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VkDependencyInfo dep = { 0 };
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dep.sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO;
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dep.imageMemoryBarrierCount = 1;
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dep.pImageMemoryBarriers = &transfer;
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vk.CmdPipelineBarrier2(cmds->handle, &dep);
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vk.CmdCopyBufferToImage(cmds->handle, staging->handle, font->image.handle, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ©);
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dep.pImageMemoryBarriers = &shader_read;
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vk.CmdPipelineBarrier2(cmds->handle, &dep);
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Vk_CommandBufferSubmit(cmds, true);
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SLL_PushN(draw->fonts, font, next);
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draw->n_fonts += 1;
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}
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}
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@@ -3,6 +3,29 @@
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#define D_MAX_RECTS (262144)
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#define D_MAX_RECTS (262144)
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typedef struct D_Glyph D_Glyph;
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struct D_Glyph {
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F32 advance;
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V2f offset;
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R2f box;
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};
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typedef struct D_Font D_Font;
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struct D_Font {
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D_Font *next;
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F32 px;
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||||||
|
|
||||||
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F32 line_advance;
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||||||
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F32 ascent;
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||||||
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F32 descent;
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||||||
|
|
||||||
|
F32 *kerning;
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||||||
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D_Glyph *glyphs;
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||||||
|
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||||||
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Vk_Image image;
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||||||
|
};
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||||||
|
|
||||||
typedef struct D_Image D_Image;
|
typedef struct D_Image D_Image;
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||||||
struct D_Image {
|
struct D_Image {
|
||||||
Str8 name;
|
Str8 name;
|
||||||
@@ -30,6 +53,9 @@ struct G_Camera;
|
|||||||
typedef struct D_Context D_Context;
|
typedef struct D_Context D_Context;
|
||||||
struct D_Context {
|
struct D_Context {
|
||||||
Vk_Buffer *rbo;
|
Vk_Buffer *rbo;
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||||||
|
Vk_Buffer staging;
|
||||||
|
|
||||||
|
M_Arena *arena;
|
||||||
|
|
||||||
U32 n_pipelines;
|
U32 n_pipelines;
|
||||||
Vk_Pipeline *pipelines;
|
Vk_Pipeline *pipelines;
|
||||||
@@ -37,6 +63,9 @@ struct D_Context {
|
|||||||
U32 n_images;
|
U32 n_images;
|
||||||
D_Image *images;
|
D_Image *images;
|
||||||
|
|
||||||
|
U32 n_fonts;
|
||||||
|
D_Font *fonts;
|
||||||
|
|
||||||
U32 max_rects;
|
U32 max_rects;
|
||||||
U32 n_rects;
|
U32 n_rects;
|
||||||
D_Rect *rects;
|
D_Rect *rects;
|
||||||
@@ -65,9 +94,15 @@ struct D_RectOpts {
|
|||||||
F32 angle;
|
F32 angle;
|
||||||
|
|
||||||
union {
|
union {
|
||||||
F32 w, h;
|
|
||||||
F32 scale, _h;
|
|
||||||
V2f dim;
|
V2f dim;
|
||||||
|
|
||||||
|
struct {
|
||||||
|
F32 w, h;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct {
|
||||||
|
F32 scale, _h;
|
||||||
|
};
|
||||||
};
|
};
|
||||||
|
|
||||||
union {
|
union {
|
||||||
@@ -79,7 +114,11 @@ struct D_RectOpts {
|
|||||||
function void D_Begin(D_Context *draw, Vk_Frame *frame, U32 max_rects);
|
function void D_Begin(D_Context *draw, Vk_Frame *frame, U32 max_rects);
|
||||||
function void D_End(D_Context *draw, Vk_Frame *frame);
|
function void D_End(D_Context *draw, Vk_Frame *frame);
|
||||||
|
|
||||||
|
function void D_Text(D_Context *draw, D_Font *font, Str8 text, F32 x, F32 y);
|
||||||
|
|
||||||
function void _D_Rect(D_Context *draw, D_RectOpts *opts);
|
function void _D_Rect(D_Context *draw, D_RectOpts *opts);
|
||||||
#define D_Rect(draw, x, y, ...) _D_Rect(draw, &(D_RectOpts) { .p = V2F(x, y), .uv = R2F(V2F(0, 0), V2F(1, 1)), .scale = 1, .c = V4F(1, 1, 1, 1), ##__VA_ARGS__ })
|
#define D_Rect(draw, x, y, ...) _D_Rect(draw, &(D_RectOpts) { .p = V2F(x, y), .uv = R2F(V2F(0, 0), V2F(1, 1)), .scale = 1, .c = V4F(1, 1, 1, 1), ##__VA_ARGS__ })
|
||||||
|
|
||||||
|
function void D_FontLoad(D_Context *draw, Str8 path, F32 size);
|
||||||
|
|
||||||
#endif // LD_DRAW_CORE_H_
|
#endif // LD_DRAW_CORE_H_
|
||||||
|
|||||||
29
code/first.c
29
code/first.c
@@ -5,6 +5,12 @@
|
|||||||
#define STB_IMAGE_IMPLEMENTATION 1
|
#define STB_IMAGE_IMPLEMENTATION 1
|
||||||
#include <stb_image.h>
|
#include <stb_image.h>
|
||||||
|
|
||||||
|
#define STB_RECT_PACK_IMPLEMENTATION 1
|
||||||
|
#include <stb_rect_pack.h>
|
||||||
|
|
||||||
|
#define STB_TRUETYPE_IMPLEMENTATION 1
|
||||||
|
#include <stb_truetype.h>
|
||||||
|
|
||||||
#include "core/core.h"
|
#include "core/core.h"
|
||||||
#include "core/types.h"
|
#include "core/types.h"
|
||||||
#include "game/npc.h"
|
#include "game/npc.h"
|
||||||
@@ -44,6 +50,7 @@ int main(int argc, char **argv) {
|
|||||||
game = M_ArenaPush(arena, G_State);
|
game = M_ArenaPush(arena, G_State);
|
||||||
|
|
||||||
game->arena = arena;
|
game->arena = arena;
|
||||||
|
game->draw.arena = arena;
|
||||||
|
|
||||||
G_ImagesLoad(game);
|
G_ImagesLoad(game);
|
||||||
G_PipelinesLoad(game);
|
G_PipelinesLoad(game);
|
||||||
@@ -99,6 +106,24 @@ int main(int argc, char **argv) {
|
|||||||
{
|
{
|
||||||
running = false;
|
running = false;
|
||||||
}
|
}
|
||||||
|
else if (e.type == SDL_EVENT_KEY_DOWN) {
|
||||||
|
if (e.key.key == SDLK_W) {
|
||||||
|
game->camera.p.y -= 0.2f;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (e.key.key == SDLK_S) {
|
||||||
|
game->camera.p.y += 0.2f;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (e.key.key == SDLK_A) {
|
||||||
|
game->camera.p.x -= 0.2f;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (e.key.key == SDLK_D) {
|
||||||
|
game->camera.p.x += 0.2f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
ProcessEvents(&e, &world);
|
ProcessEvents(&e, &world);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -140,10 +165,6 @@ int main(int argc, char **argv) {
|
|||||||
|
|
||||||
D_Begin(&game->draw, frame, D_MAX_RECTS);
|
D_Begin(&game->draw, frame, D_MAX_RECTS);
|
||||||
|
|
||||||
D_Rect(&game->draw, 0.0f, 0.0f, .texture = 1);
|
|
||||||
D_Rect(&game->draw, -8.0f, 0.0f, .texture = 2, .scale = 2.0f);
|
|
||||||
D_Rect(&game->draw, 6.0f, 0.0f, .texture = 3);
|
|
||||||
|
|
||||||
D_End(&game->draw, frame);
|
D_End(&game->draw, frame);
|
||||||
|
|
||||||
vk.CmdEndRendering(cmd);
|
vk.CmdEndRendering(cmd);
|
||||||
|
|||||||
@@ -9,14 +9,14 @@ void G_ImagesLoad(G_State *game) {
|
|||||||
|
|
||||||
FS_List assets = FS_PathList(temp.arena, path);
|
FS_List assets = FS_PathList(temp.arena, path);
|
||||||
|
|
||||||
Vk_Buffer staging = { 0 };
|
Vk_Buffer *staging = &draw->staging;
|
||||||
staging.size = MB(256);
|
staging->size = MB(256);
|
||||||
staging.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
|
staging->usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
|
||||||
staging.host_visible = true;
|
staging->host_visible = true;
|
||||||
|
|
||||||
Vk_BufferCreate(&staging);
|
Vk_BufferCreate(staging);
|
||||||
|
|
||||||
U8 *base = staging.data;
|
U8 *base = staging->data;
|
||||||
U64 offset = 0;
|
U64 offset = 0;
|
||||||
|
|
||||||
Vk_CommandBuffer *cmds = Vk_CommandBufferPush();
|
Vk_CommandBuffer *cmds = Vk_CommandBufferPush();
|
||||||
@@ -108,7 +108,7 @@ void G_ImagesLoad(G_State *game) {
|
|||||||
|
|
||||||
vk.CmdPipelineBarrier2(cmds->handle, &dep);
|
vk.CmdPipelineBarrier2(cmds->handle, &dep);
|
||||||
|
|
||||||
vk.CmdCopyBufferToImage(cmds->handle, staging.handle, white->image.handle, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ©);
|
vk.CmdCopyBufferToImage(cmds->handle, staging->handle, white->image.handle, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ©);
|
||||||
|
|
||||||
dep.pImageMemoryBarriers = &shader_read;
|
dep.pImageMemoryBarriers = &shader_read;
|
||||||
|
|
||||||
@@ -145,7 +145,7 @@ void G_ImagesLoad(G_State *game) {
|
|||||||
base += image_sz;
|
base += image_sz;
|
||||||
offset += image_sz;
|
offset += image_sz;
|
||||||
|
|
||||||
Assert(offset <= staging.size);
|
Assert(offset <= staging->size);
|
||||||
|
|
||||||
draw->n_images += 1;
|
draw->n_images += 1;
|
||||||
|
|
||||||
@@ -198,7 +198,7 @@ void G_ImagesLoad(G_State *game) {
|
|||||||
|
|
||||||
vk.CmdPipelineBarrier2(cmds->handle, &dep);
|
vk.CmdPipelineBarrier2(cmds->handle, &dep);
|
||||||
|
|
||||||
vk.CmdCopyBufferToImage(cmds->handle, staging.handle, image->image.handle, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ©);
|
vk.CmdCopyBufferToImage(cmds->handle, staging->handle, image->image.handle, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ©);
|
||||||
|
|
||||||
dep.pImageMemoryBarriers = &shader_read;
|
dep.pImageMemoryBarriers = &shader_read;
|
||||||
|
|
||||||
@@ -251,7 +251,7 @@ void G_PipelinesLoad(G_State *game) {
|
|||||||
|
|
||||||
bindings[1].binding = 1;
|
bindings[1].binding = 1;
|
||||||
bindings[1].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
bindings[1].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
||||||
bindings[1].descriptorCount = game->draw.n_images;
|
bindings[1].descriptorCount = game->draw.n_images + game->draw.n_fonts;
|
||||||
bindings[1].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
|
bindings[1].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
|
||||||
|
|
||||||
VkDescriptorSetLayoutCreateInfo set_info = { 0 };
|
VkDescriptorSetLayoutCreateInfo set_info = { 0 };
|
||||||
@@ -298,6 +298,32 @@ void G_CalculateCamera(G_Camera *camera, F32 aspect) {
|
|||||||
camera->proj.inv = M4x4F_Mul(view.inv, proj.inv);
|
camera->proj.inv = M4x4F_Mul(view.inv, proj.inv);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
V3f G_CameraUnprojectAt(G_Camera *camera, V2f clip, F32 z) {
|
||||||
|
V3f dir = V3f_Sub(camera->p, V3f_Scale(camera->z, z));
|
||||||
|
V4f z_dist = V4F(dir.x, dir.y, dir.z, 1.0f);
|
||||||
|
V4f persp = M4x4F_VMul4(camera->proj.fwd, z_dist);
|
||||||
|
|
||||||
|
clip = V2f_Scale(clip, persp.w);
|
||||||
|
|
||||||
|
V4f world = M4x4F_VMul4(camera->proj.inv, V4F(clip.x, clip.y, persp.z, persp.w));
|
||||||
|
|
||||||
|
V3f result = world.xyz;
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
V3f G_CameraUnproject(G_Camera *camera, V2f clip) {
|
||||||
|
V3f result = G_CameraUnprojectAt(camera, clip, camera->p.z);
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
R3f G_CameraBounds(G_Camera *camera) {
|
||||||
|
R3f result;
|
||||||
|
result.min = G_CameraUnproject(camera, V2F(-1, -1));
|
||||||
|
result.max = G_CameraUnproject(camera, V2F( 1, 1));
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
#include "impl/aabb.c"
|
#include "impl/aabb.c"
|
||||||
#include "impl/nav.c"
|
#include "impl/nav.c"
|
||||||
#include "impl/player.c"
|
#include "impl/player.c"
|
||||||
|
|||||||
@@ -25,6 +25,12 @@ function void G_PipelinesLoad(G_State *game);
|
|||||||
|
|
||||||
function void G_CalculateCamera(G_Camera *camera, F32 aspect);
|
function void G_CalculateCamera(G_Camera *camera, F32 aspect);
|
||||||
|
|
||||||
|
// Assumes 'calculate' has been called
|
||||||
|
function V3f G_CameraUnprojectAt(G_Camera *camera, V2f clip, F32 z);
|
||||||
|
function V3f G_CameraUnproject(G_Camera *camera, V2f clip);
|
||||||
|
|
||||||
|
function R3f G_CameraBounds(G_Camera *camera);
|
||||||
|
|
||||||
#include "aabb.h"
|
#include "aabb.h"
|
||||||
#include "player.h"
|
#include "player.h"
|
||||||
#include "nav.h"
|
#include "nav.h"
|
||||||
|
|||||||
@@ -16,3 +16,24 @@ void UpdateNPCs(F32 delta, World *world) {
|
|||||||
void ProcessEvents(SDL_Event *event, World *world) {
|
void ProcessEvents(SDL_Event *event, World *world) {
|
||||||
PlayerUpdate(event, &world->player);
|
PlayerUpdate(event, &world->player);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void G_WorldDraw(G_State *game, World *world) {
|
||||||
|
D_Context *draw = &game->draw;
|
||||||
|
|
||||||
|
(void) world;
|
||||||
|
|
||||||
|
for (F32 y = -128; y < 128; y += 1.1f) {
|
||||||
|
for (F32 x = -128; x < 128; x += 1.1f) {
|
||||||
|
|
||||||
|
U32 ux = (U32) x;
|
||||||
|
U32 uy = (U32) y;
|
||||||
|
|
||||||
|
U32 tid = 15;
|
||||||
|
if ((ux % 11) == 0 || ((uy % 7) == 0)) {
|
||||||
|
tid = 16;
|
||||||
|
}
|
||||||
|
|
||||||
|
D_Rect(draw, x, y, .texture = tid);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|||||||
@@ -37,4 +37,6 @@ function void ProcessEvents(SDL_Event *event, World *world);
|
|||||||
function void UpdateNPCs(F32 delta, World *world);
|
function void UpdateNPCs(F32 delta, World *world);
|
||||||
function void updateNPC(F32 delta, NPC *npc, World *world);
|
function void updateNPC(F32 delta, NPC *npc, World *world);
|
||||||
|
|
||||||
|
function void G_WorldDraw(G_State *game, World *world);
|
||||||
|
|
||||||
#endif // LD_GAME_WORLD_H_
|
#endif // LD_GAME_WORLD_H_
|
||||||
|
|||||||
@@ -518,6 +518,8 @@ Vk_CommandBuffer *Vk_CommandBufferPush() {
|
|||||||
|
|
||||||
vk.BeginCommandBuffer(result->handle, &begin_info);
|
vk.BeginCommandBuffer(result->handle, &begin_info);
|
||||||
|
|
||||||
|
frame->next_scratch += 1;
|
||||||
|
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -50,11 +50,19 @@ vec4 unorm_colour(uint c) {
|
|||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
vec2 rotate2f(vec2 v, float angle) {
|
||||||
|
float s = sin(angle);
|
||||||
|
float c = cos(angle);
|
||||||
|
|
||||||
|
vec2 result = vec2(c * v.x - s * v.y, s * v.x + c * v.y);
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
void main() {
|
void main() {
|
||||||
G_Rect rect = rects[gl_InstanceIndex];
|
G_Rect rect = rects[gl_InstanceIndex];
|
||||||
uint idx = indices[gl_VertexIndex];
|
uint idx = indices[gl_VertexIndex];
|
||||||
|
|
||||||
vec2 p = (verticies[idx] * vec2(rect.w, rect.h)) + vec2(rect.x, rect.y);
|
vec2 p = (rotate2f(verticies[idx], rect.angle) * vec2(rect.w, rect.h)) + vec2(rect.x, rect.y);
|
||||||
|
|
||||||
gl_Position = proj * vec4(p, 1.0f, 1.0f);
|
gl_Position = proj * vec4(p, 1.0f, 1.0f);
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user