chore: fix \n

This commit is contained in:
2025-10-06 21:30:13 +01:00
parent 72a86ddb41
commit f93b543924
2 changed files with 5 additions and 5 deletions

View File

@@ -202,7 +202,7 @@ int main(int argc, char **argv)
world->propTypes[13].tag = S("house"); world->propTypes[13].tag = S("house");
world->propTypes[13].scale=6.875f; world->propTypes[13].scale=6.875f;
world->propTypes[14].tag = S("house_int"); world->propTypes[14].tag = S("house_int");
world->propTypes[14].scale=6.875f; world->propTypes[14].scale=12.875f;
world->propTypes[15].tag=S("tile_detail_0"); world->propTypes[15].tag=S("tile_detail_0");
world->propTypes[15].scale=1; world->propTypes[15].scale=1;
world->propTypes[16].tag = S("tile_detail_1"); world->propTypes[16].tag = S("tile_detail_1");

View File

@@ -23,7 +23,7 @@ void UpdateBandit(F32 delta, Bandit *bandit, World *world) {
} }
if (AABB_Circle(bandit->agroRadius, AABB_Centre(bandit->collision), world->player.collision) && !(bandit->mode == BANDIT_SHOOTING || bandit->mode == BANDIT_SHOOTOUT)) if (AABB_Circle(bandit->agroRadius, AABB_Centre(bandit->collision), world->player.collision) && !(bandit->mode == BANDIT_SHOOTING || bandit->mode == BANDIT_SHOOTOUT))
{ {
printf("begin shootout"); printf("begin shootout\n");
// shootout time o.o // shootout time o.o
bandit->mode = BANDIT_SHOOTOUT; bandit->mode = BANDIT_SHOOTOUT;
} }
@@ -71,17 +71,17 @@ void UpdateBandit(F32 delta, Bandit *bandit, World *world) {
bandit->reloadTimer -= delta; bandit->reloadTimer -= delta;
if (bandit->shootCooldownTimer < 0 && bandit->reloadTimer < 0) if (bandit->shootCooldownTimer < 0 && bandit->reloadTimer < 0)
{ {
printf("shoot at player"); printf("shoot at player\n");
bandit->bullets--; bandit->bullets--;
bandit->shootCooldownTimer = bandit->shootDelay; bandit->shootCooldownTimer = bandit->shootDelay;
V2f banditShot = shootTowards(bandit, world->player.collision.pos, &world->random); V2f banditShot = shootTowards(bandit, world->player.collision.pos, &world->random);
if(AABB_Slab(bandit->collision.pos, banditShot, world->player.collision)){ if(AABB_Slab(bandit->collision.pos, banditShot, world->player.collision)){
// gets shot lmao // gets shot lmao
printf("hit"); printf("hit\n");
world->player.health--; world->player.health--;
} }
if(bandit->bullets == 0){ if(bandit->bullets == 0){
printf("enemy reload"); printf("enemy reload\n");
bandit->bullets = 6; bandit->bullets = 6;
bandit->reloadTimer = bandit->reloadTime; bandit->reloadTimer = bandit->reloadTime;
} }