chore: fix \n
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@@ -202,7 +202,7 @@ int main(int argc, char **argv)
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world->propTypes[13].tag = S("house");
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world->propTypes[13].tag = S("house");
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world->propTypes[13].scale=6.875f;
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world->propTypes[13].scale=6.875f;
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world->propTypes[14].tag = S("house_int");
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world->propTypes[14].tag = S("house_int");
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world->propTypes[14].scale=6.875f;
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world->propTypes[14].scale=12.875f;
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world->propTypes[15].tag=S("tile_detail_0");
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world->propTypes[15].tag=S("tile_detail_0");
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world->propTypes[15].scale=1;
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world->propTypes[15].scale=1;
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world->propTypes[16].tag = S("tile_detail_1");
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world->propTypes[16].tag = S("tile_detail_1");
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@@ -23,7 +23,7 @@ void UpdateBandit(F32 delta, Bandit *bandit, World *world) {
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}
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}
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if (AABB_Circle(bandit->agroRadius, AABB_Centre(bandit->collision), world->player.collision) && !(bandit->mode == BANDIT_SHOOTING || bandit->mode == BANDIT_SHOOTOUT))
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if (AABB_Circle(bandit->agroRadius, AABB_Centre(bandit->collision), world->player.collision) && !(bandit->mode == BANDIT_SHOOTING || bandit->mode == BANDIT_SHOOTOUT))
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{
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{
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printf("begin shootout");
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printf("begin shootout\n");
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// shootout time o.o
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// shootout time o.o
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bandit->mode = BANDIT_SHOOTOUT;
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bandit->mode = BANDIT_SHOOTOUT;
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}
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}
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@@ -71,17 +71,17 @@ void UpdateBandit(F32 delta, Bandit *bandit, World *world) {
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bandit->reloadTimer -= delta;
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bandit->reloadTimer -= delta;
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if (bandit->shootCooldownTimer < 0 && bandit->reloadTimer < 0)
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if (bandit->shootCooldownTimer < 0 && bandit->reloadTimer < 0)
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{
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{
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printf("shoot at player");
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printf("shoot at player\n");
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bandit->bullets--;
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bandit->bullets--;
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bandit->shootCooldownTimer = bandit->shootDelay;
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bandit->shootCooldownTimer = bandit->shootDelay;
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V2f banditShot = shootTowards(bandit, world->player.collision.pos, &world->random);
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V2f banditShot = shootTowards(bandit, world->player.collision.pos, &world->random);
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if(AABB_Slab(bandit->collision.pos, banditShot, world->player.collision)){
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if(AABB_Slab(bandit->collision.pos, banditShot, world->player.collision)){
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// gets shot lmao
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// gets shot lmao
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printf("hit");
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printf("hit\n");
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world->player.health--;
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world->player.health--;
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}
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}
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if(bandit->bullets == 0){
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if(bandit->bullets == 0){
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printf("enemy reload");
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printf("enemy reload\n");
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bandit->bullets = 6;
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bandit->bullets = 6;
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bandit->reloadTimer = bandit->reloadTime;
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bandit->reloadTimer = bandit->reloadTime;
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}
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}
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