raycast start

This commit is contained in:
2025-10-04 17:36:47 +01:00
parent 1d70f3ae20
commit fd7162259b
5 changed files with 97 additions and 70 deletions

View File

@@ -4,23 +4,34 @@
void PlayerUpdate(SDL_Event *event, Player *player)
{
SDL_KeyboardEvent key = event->key;
switch(key.key) {
case SDLK_W: {
player->pos.y += 10;
break;
}
case SDLK_A: {
player->pos.x -= 10;
break;
}
case SDLK_D: {
player->pos.x += 10;
break;
}
case SDLK_S: {
player->pos.y -= 10;
break;
}
}
SDL_KeyboardEvent key = event->key;
SDL_MouseButtonEvent mouseBtn = event->button;
switch (key.key)
{
case SDLK_W:
{
player->pos.y += 10;
break;
}
case SDLK_A:
{
player->pos.x -= 10;
break;
}
case SDLK_D:
{
player->pos.x += 10;
break;
}
case SDLK_S:
{
player->pos.y -= 10;
break;
}
}
if (mouseBtn.clicks == 1)
{
// shooting
player->bulletsLoaded -= 1;
}
}