Commit Graph

9 Commits

Author SHA1 Message Date
dd316664f6 Added filesystem stuff on Linux
More includes for Linux
Update build script to copy assets and compile shaders
Added base code directory as include path
Added FS_SystemPath
Made asset loading work directory agnostic
2025-10-04 23:46:13 +01:00
e4c1bc0a1c Merge branch 'main' of yibble.dev:bulmanator/ld58
Fixed conflicts
Added "code" directory for include to make it easier to include core
headers
Stopped warnings (probably cl specific)
2025-10-04 21:58:14 +01:00
187359f747 Drawing a textured quad
Added new assets
Loaded all texture assets into game state
Loaded the basic pipeline
Setup a hard-coded quad to test drawing
Created a very jank vertex struct
Added ReadEntireFile for filesystem
Added getting file size from file handle
Added a descriptor pool to each in flight frame
Changed Vk_BufferCreate to handle multiple uses
Added shader building to the windows.bat build script
2025-10-04 21:42:04 +01:00
249109f117 Merge remote-tracking branch 'origin' 2025-10-04 21:09:17 +01:00
d0d79d0551 feat: Added nav and start of npc stuff 2025-10-04 21:08:52 +01:00
b1a805cea8 Added image loading
Added some string functions and macros
Added path listing on windows
Added assets
2025-10-04 17:24:30 +01:00
a6266a336b movey boy 2025-10-04 15:53:55 +01:00
7a27309c5b chore: Update aabb header guard to game rather than core 2025-10-04 15:13:31 +01:00
a9f12532b4 feat: collision functions added 2025-10-04 14:57:09 +01:00