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2 Commits

Author SHA1 Message Date
72a86ddb41 Merge remote-tracking branch 'origin' 2025-10-06 21:19:44 +01:00
680d375b8c feat: Added portals 2025-10-06 21:07:55 +01:00
9 changed files with 167 additions and 39 deletions

View File

@@ -88,7 +88,7 @@ int main(int argc, char **argv)
camera->x = V3F(1, 0, 0);
camera->y = V3F(0, 1, 0);
camera->z = V3F(0, 0, 1);
camera->p = V3F(0, 0, 16);
camera->p = V3F(0, 0, 48);
camera->fov = 60.0f;
@@ -112,7 +112,7 @@ int main(int argc, char **argv)
npc1->mode = NPC_ACTION_WAITING;
npc1->currentArea = WORLD_AREA_OUTSIDE;
npc1->waitTime = 0;
npc1->maxWaitTime = 5;
npc1->maxWaitTime = 1;
npc1->currentNavNode = 0;
}
@@ -174,9 +174,9 @@ int main(int argc, char **argv)
world->propTypes = M_ArenaPush(arena, World_PropType, .count=WORLD_PROP_TYPE_MAX);
world->propTypes[0].tag=S("rug0");
world->propTypes[0].scale=1;
world->propTypes[0].scale=3;
world->propTypes[1].tag=S("rug1");
world->propTypes[1].scale=1;
world->propTypes[1].scale=3;
world->propTypes[2].tag=S("skull");
world->propTypes[2].scale=1;
world->propTypes[3].tag = S("table");
@@ -184,17 +184,17 @@ int main(int argc, char **argv)
world->propTypes[4].tag = S("barrel");
world->propTypes[4].scale=1;
world->propTypes[5].tag = S("can");
world->propTypes[5].scale=1;
world->propTypes[5].scale=0.5;
world->propTypes[6].tag = S("candle");
world->propTypes[6].scale=1;
world->propTypes[6].scale=0.5;
world->propTypes[7].tag = S("clock");
world->propTypes[7].scale=1;
world->propTypes[7].scale=1.5;
world->propTypes[8].tag = S("log_pile");
world->propTypes[8].scale=1;
world->propTypes[9].tag = S("nightstand");
world->propTypes[9].scale=1;
world->propTypes[10].tag = S("pool_table");
world->propTypes[10].scale=2;
world->propTypes[10].scale=3;
world->propTypes[11].tag = S("saloon_ext");
world->propTypes[11].scale=6.875f;
world->propTypes[12].tag = S("saloon_int");
@@ -220,11 +220,14 @@ int main(int argc, char **argv)
world->propCount = 0;
world->props = M_ArenaPush(arena, World_Prop, .count=WORLD_PROP_MAX);
world->hitboxes = M_ArenaPush(arena, AABB, .count=WORLD_HITBOX_MAX);
world->portals = M_ArenaPush(arena, World_Portal, .count=64);
world->portalCount=0;
GenerateNavMesh(arena, world);
}
game->editor.enabled = false;
game->editor.enabled = true;
game->editor.mode = G_EDITOR_MODE_TILE;
game->editor.currentLevel = WORLD_AREA_OUTSIDE;
game->editor.selectedNode = 0;
bool running = true;
@@ -274,11 +277,12 @@ int main(int argc, char **argv)
break;
}
case G_EDITOR_MODE_HITBOX: {
case G_EDITOR_MODE_PORTAL: {
game->editor.dragStart = game->editor.cursor;
break;
}
}
} else if(e.type==SDL_EVENT_MOUSE_BUTTON_UP && e.button.button == SDL_BUTTON_LEFT && game->editor.mode == G_EDITOR_MODE_HITBOX) {
}} else if(e.type==SDL_EVENT_MOUSE_BUTTON_UP && e.button.button == SDL_BUTTON_LEFT && game->editor.mode == G_EDITOR_MODE_HITBOX) {
// Add hitbox
V2f topLeft = V2F(Min(game->editor.cursor.x, game->editor.dragStart.x), Min(game->editor.cursor.y, game->editor.dragStart.y));
game->world->hitboxes[game->world->hitboxCount].pos = topLeft;
@@ -288,6 +292,17 @@ int main(int argc, char **argv)
);
game->world->hitboxCount++;
GenerateNavMesh(game->arena, game->world);
} else if(e.type==SDL_EVENT_MOUSE_BUTTON_UP && e.button.button == SDL_BUTTON_LEFT && game->editor.mode == G_EDITOR_MODE_PORTAL) {
// Add portal
V2f topLeft = V2F(Min(game->editor.cursor.x, game->editor.dragStart.x), Min(game->editor.cursor.y, game->editor.dragStart.y));
game->world->portals[game->world->portalCount].box.pos = topLeft;
game->world->portals[game->world->portalCount].box.size = V2F(
Abs(game->editor.cursor.x-game->editor.dragStart.x),
Abs(game->editor.cursor.y-game->editor.dragStart.y)
);
game->world->portals[game->world->portalCount].area = game->editor.currentAsset;
game->world->portalCount++;
GenerateNavMesh(game->arena, game->world);
}
}
@@ -299,10 +314,12 @@ int main(int argc, char **argv)
}
case SDLK_RIGHT: {
game->editor.currentAsset = Min(game->editor.currentAsset+1, 64);
printf("editing with %d\n", game->editor.currentAsset);
break;
}
case SDLK_LEFT: {
game->editor.currentAsset = Max(game->editor.currentAsset-1, 0);
printf("editing with %d\n", game->editor.currentAsset);
break;
}
case SDLK_A: {
@@ -331,6 +348,16 @@ int main(int argc, char **argv)
game->world->player.currentArea--;
break;
}
case SDLK_E: {
game->editor.selectedNode++;
printf("selected %d\n", game->editor.selectedNode);
break;
}
case SDLK_Q: {
game->editor.selectedNode--;
printf("selected %d\n", game->editor.selectedNode);
break;
}
case SDLK_SPACE: {
game->editor.mode = (game->editor.mode + 1) % 4;
printf("EDITOR MODE %d\n", game->editor.mode);
@@ -398,7 +425,39 @@ int main(int argc, char **argv)
G_Editor editor = game->editor;
F32 tilex = cast(F32) floor(editor.cursor.x+TILE_SIZE/2);
F32 tiley = cast(F32) floor(editor.cursor.y+TILE_SIZE/2);
for (int i = 0; i < game->world->navMesh->nodeCount; i++) {
NavNode n = game->world->navMesh->nodes[i];
D_Rect(
&game->draw,
n.pos.x,
n.pos.y,
.texture = 0,
.scale = 0.2f,
);
}
for (int i = 0; i < game->world->navMesh->nodeCount; i++) {
NavNode n = game->world->navMesh->nodes[i];
if(i == editor.selectedNode) {
D_Rect(
&game->draw,
n.pos.x,
n.pos.y,
.texture = 0,
.scale = 0.2f,
.c = V4F(100, 255, 0, 100),
);
for(int j = 0; j < n.connectionCount; j++) {
D_Rect(
&game->draw,
game->world->navMesh->nodes[n.connections[j].NodeIndex].pos.x,
game->world->navMesh->nodes[n.connections[j].NodeIndex].pos.y,
.texture = 0,
.scale = 0.2f,
.c = V4F(0, 100, 0, 100),
);
}
}
}
switch(game->editor.mode) {
case G_EDITOR_MODE_TILE: {
World_Tile asset = game->world->tileTypes[editor.currentAsset];
@@ -425,7 +484,19 @@ int main(int argc, char **argv)
}
break;
}
case G_EDITOR_MODE_POI: {
case G_EDITOR_MODE_PORTAL: {
for(U32 i = 0; i < game->world->portalCount; i++) {
V2f centre = AABB_Centre(game->world->portals[i].box);
D_Rect(
&game->draw,
centre.x,
centre.y,
.texture=0,
.dim=game->world->portals[i].box.size,
.flags=D_RECT_IGNORE_ASPECT,
.c=V4F(0,0,100,0.7),
);
}
break;
}
}

View File

@@ -21,7 +21,7 @@ enum G_EDITOR_MODE {
G_EDITOR_MODE_TILE,
G_EDITOR_MODE_PROP,
G_EDITOR_MODE_HITBOX,
G_EDITOR_MODE_POI,
G_EDITOR_MODE_PORTAL,
};
typedef struct G_Editor G_Editor;
@@ -32,6 +32,7 @@ struct G_Editor {
G_EDITOR_MODE mode;
V2f cursor;
V2f dragStart;
U32 selectedNode;
};
typedef struct G_State G_State;

View File

@@ -11,7 +11,7 @@ bool AABB_Collide(AABB a, AABB b)
bool AABB_Point(AABB a, V2f v)
{
bool collision_x = a.pos.x + a.size.x >= v.x && a.pos.x <= v.x;
bool collision_y = a.pos.x + a.size.y >= v.y && a.pos.y <= v.y;
bool collision_y = a.pos.y + a.size.y >= v.y && a.pos.y <= v.y;
return collision_x && collision_y;
}
@@ -45,4 +45,4 @@ bool AABB_Circle(F32 rad, V2f radOrigin, AABB a)
F32 xSq = (Abs(aCentre.x) - Abs(radOrigin.x)) * (Abs(aCentre.x) - Abs(radOrigin.x));
F32 ySq = (Abs(aCentre.y) - Abs(radOrigin.y)) * (Abs(aCentre.y) - Abs(radOrigin.y));
return SDL_sqrt(xSq + ySq) < rad;
}
}

View File

@@ -10,6 +10,11 @@ V2f shootTowards(Bandit *bandit, V2f target, Random* r)
}
void UpdateBandit(F32 delta, Bandit *bandit, World *world) {
for(int i = 0; i < world->portalCount; i++) {
if(AABB_Collide(world->portals[0].box, bandit->collision)) {
bandit->currentArea = world->portals[0].area;
}
}
if (
world->player.controls.shot && AABB_Slab(world->player.collision.pos, world->player.shotPos, bandit->collision) && bandit->currentArea == world->player.currentArea)
{

View File

@@ -4,6 +4,11 @@
#include "core/math.h"
void UpdateNPC(F32 delta, NPC *npc, World *world) {
for(int i = 0; i < world->portalCount; i++) {
if(AABB_Collide(world->portals[0].box, npc->collision)) {
npc->currentArea = world->portals[0].area;
}
}
switch (npc->mode) {
case NPC_ACTION_WAITING:
npc->waitTime+=delta;

View File

@@ -165,6 +165,11 @@ void PlayerUpdate(F32 delta, Player *player) {
dir = V2f_Scale(NormaliseV2F(dir), PLAYER_SPEED*delta);
player->collision.pos.x += dir.x;
player->collision.pos.y += dir.y;
for(int i = 0; i < player->world->portalCount; i++) {
if(AABB_Collide(player->world->portals[0].box, player->collision)) {
player->currentArea = player->world->portals[0].area;
}
}
}
void PlayerDraw(D_Context *draw, Player *player) {

View File

@@ -64,16 +64,6 @@ void RenderWorld(World *world, D_Context *draw) {
);
}
}
for (U32 i = 0; i < world->navMesh->nodeCount; i++) {
NavNode n = world->navMesh->nodes[i];
D_Rect(
draw,
n.pos.x,
n.pos.y,
.texture = 0,
.scale = 0.2f,
);
}
for(U32 i = 0; i < world->npcCount; i++) {
NPC npc = world->npcs[i];
if(npc.currentArea == world->player.currentArea) {
@@ -124,6 +114,8 @@ void SaveWorld(World *world) {
WRITEN(world->map, WORLD_MAP_MAX);
WRITE(world->portalCount);
WRITEN(world->portals, WORLD_PORTAL_MAX);
FS_FileClose(file);
printf("--- World Saved ---\n");
@@ -217,11 +209,24 @@ void LoadWorld(M_Arena *arena, World *world) {
base += (WORLD_MAP_MAX * sizeof(U32));
}
{
U32 n_portals = *(U32 *) base; base += 4;
World_Portal *portals = (World_Portal *) base;
world->portalCount = n_portals;
world->portals = M_ArenaPush(arena, World_Portal, .count = WORLD_PORTAL_MAX);
M_CopySize(world->portals, portals, n_portals * sizeof(World_Portal));
base += (WORLD_PORTAL_MAX * sizeof(World_Portal));
}
if (base != (data.data + data.count)) {
printf("--- OFFSET MISMATCH ---\n");
}
printf("loaded world\n");
printf(" - %d props\n", world->propCount);
printf(" - %d hitboxes\n", world->hitboxCount);
@@ -243,16 +248,12 @@ void GenerateNavMesh(M_Arena *arena, World *world) {
}
}
if(skip) {continue;}
world->navMesh->nodes[world->navMesh->nodeCount].pos.x = cast(F32) x;
world->navMesh->nodes[world->navMesh->nodeCount].pos.y = cast(F32) y;
U32 cost = 20;
if(Str8_Equal(world->tileTypes[world->map[i]].tag, S("path_middle"), STR8_EQUAL_IGNORE_CASE)) {
cost = 10;
}
world->navMesh->nodes[world->navMesh->nodeCount].pos.x = x;
world->navMesh->nodes[world->navMesh->nodeCount].pos.y = y;
world->navMesh->nodes[world->navMesh->nodeCount].connectionCount = 0;
for(int nx = -1; nx < 2; nx++){
for(int ny = -1; ny < 2; ny++){
if((nx==ny) && nx==0) {continue;}
if(nx==0 && ny==0) {continue;}
if(x+nx < 0 || x+nx > 95) {
continue;
}
@@ -266,14 +267,42 @@ void GenerateNavMesh(M_Arena *arena, World *world) {
break;
}
}
if(skip) {continue;}
U32 index = x+nx + (y+ny)*96;
U32 nCount = world->navMesh->nodeCount;
S32 index = -1;
for(int ohgod = 0; ohgod < nCount; ohgod++) {
if(world->navMesh->nodes[ohgod].pos.x == nx+x&& world->navMesh->nodes[ohgod].pos.y == y+ny) {
index=ohgod;
break;
}
}
F32 cost = 20;
if(ny+nx == 2) {
cost = 40;
};
if(Str8_Equal(world->tileTypes[world->map[i]].tag, S("path_middle"), STR8_EQUAL_IGNORE_CASE)) {
cost = 1;
if(Abs(ny+nx) == 2) {
cost = 4;
};
}
if(index < 0) {continue;}
skip |= index > nCount;
if(skip) {continue;}
world->navMesh->nodes[nCount].connections[world->navMesh->nodes[nCount].connectionCount].NodeIndex = index;
world->navMesh->nodes[nCount].connections[world->navMesh->nodes[nCount].connectionCount].Cost = cast(F32) cost;
world->navMesh->nodes[nCount].connections[world->navMesh->nodes[nCount].connectionCount].Cost = cost;
world->navMesh->nodes[index].connections[world->navMesh->nodes[index].connectionCount].NodeIndex = nCount;
world->navMesh->nodes[index].connections[world->navMesh->nodes[index].connectionCount].Cost = cost;
world->navMesh->nodes[nCount].connectionCount++;
world->navMesh->nodes[index].connectionCount++;
}
}
world->navMesh->nodeCount++;
}
for(int i = 0; i < world->npcCount; i++) {
world->npcs[i].mode = NPC_ACTION_WAITING;
world->npcs[i].maxWaitTime = Random_F32(&world->random, 20, 140);
world->npcs[i].waitTime = 0;
world->npcs[i].currentNavNode=0;
world->npcs[i].pathIndex = 0;
}
}

View File

@@ -2,19 +2,21 @@
#define LD_GAME_WORLD_H_
#include "../core/math.h"
#include "./aabb.h"
#define WORLD_HITBOX_MAX 4096
#define WORLD_PROP_MAX 2048
#define WORLD_PROP_TYPE_MAX 64
#define WORLD_TILE_TYPE_MAX 64
#define WORLD_MAP_MAX 4800
#define WORLD_PORTAL_MAX 64
// Areas are which
typedef U32 World_Area;
enum World_Area
{
WORLD_AREA_OUTSIDE = (1 << 0),
WORLD_AREA_SALOON = (1 << 1),
WORLD_AREA_OUTSIDE = 1,
WORLD_AREA_SALOON = 2,
};
typedef struct World_Tile World_Tile;
@@ -37,6 +39,13 @@ struct World_Prop
V2f pos;
};
typedef struct World_Portal World_Portal;
struct World_Portal
{
AABB box;
World_Area area;
};
typedef struct World World;
#include "player.h"
#include "npc.h"
@@ -52,13 +61,16 @@ struct World {
//// Loaded from world file
World_Tile *tileTypes;
World_PropType *propTypes;
World_Prop *props;
AABB *hitboxes;
World_Prop *props;
AABB *hitboxes;
World_Portal *portals;
U32 *map;
U32 propCount;
U32 portalCount;
U32 hitboxCount;
//// Player
Player player;

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