#if !defined(LD_GAME_CORE_H_) #define LD_GAME_CORE_H_ typedef struct G_Vertex G_Vertex; struct G_Vertex { F32 x, y, z, w; F32 u, v; U32 c; U32 pad; }; typedef struct G_Image G_Image; struct G_Image { Str8 name; Vk_Image image; }; typedef struct G_State G_State; struct G_State { M_Arena *arena; U32 n_images; G_Image *images; U32 n_pipelines; Vk_Pipeline *pipelines; Vk_Buffer vbo; }; function void G_ImagesLoad(G_State *game); function void G_PipelinesLoad(G_State *game); #endif // LD_GAME_CORE_H_