#if OS_WINDOWS #include "impl/windows/core.c" #endif Str8 FS_ReadEntireFile(M_Arena *arena, Str8 path) { Str8 result = { 0 }; OS_Handle file = FS_FileOpen(path, FS_ACCESS_READ); if (file.v[0]) { result.count = FS_FileSize(file); result.data = M_ArenaPush(arena, U8, .count = result.count); FS_FileRead(file, result.data, result.count, 0); FS_FileClose(file); } return result; }