#include "../world.h" #include "../npc.h" #include "../player.h" #include void UpdateWorld(F32 delta, World *world) { UpdateNPCs(delta, world); } void UpdateNPCs(F32 delta, World *world) { for(U32 i = 0; i < world->npcCount; i++) { updateNPC(delta, &world->npcs[i], world); } } void ProcessEvents(SDL_Event *event, World *world) { PlayerUpdate(event, &world->player); } void RenderWorld(World *world, D_Context *draw) { for(int i = 0; i < world->npcCount; i++) { D_Rect(draw, world->npcs[i].collision.pos.x, world->npcs[i].collision.pos.y, .texture = 1); } }