#include "../player.h" void PlayerUpdate(SDL_Event *event, Player *player) { SDL_KeyboardEvent key = event->key; if (key.key == SDLK_W) { player->pos.y += 10; } if (key.key == SDLK_A) { player->pos.x -= 10; } if (key.key == SDLK_D) { player->pos.x += 10; } if (key.key == SDLK_S) { player->pos.y -= 10; } }