#if !defined(LD_GAME_CORE_H_) #define LD_GAME_CORE_H_ typedef struct G_Vertex G_Vertex; struct G_Vertex { F32 x, y, z, w; F32 u, v; U32 c; U32 pad; }; typedef struct G_Image G_Image; struct G_Image { Str8 name; Vk_Image image; }; typedef struct G_Camera G_Camera; struct G_Camera { V3f x, y, z; V3f p; F32 fov; F32 nearp, farp; Mat4x4FInv proj; }; typedef struct G_State G_State; struct G_State { M_Arena *arena; U32 n_images; G_Image *images; U32 n_pipelines; Vk_Pipeline *pipelines; Vk_Buffer vbo; G_Camera camera; }; function void G_ImagesLoad(G_State *game); function void G_PipelinesLoad(G_State *game); function void G_CalulateCamera(G_Camera *camera, F32 aspect); #include "aabb.h" #include "player.h" #include "nav.h" #include "npc.h" #include "world.h" #endif // LD_GAME_CORE_H_