#include "../world.h" #include "../npc.h" #include "../player.h" #include void UpdateWorld(F32 delta, World *world) { UpdateBandit(delta, &world->bandit, world); UpdateNPCs(delta, world); PlayerUpdate(delta, &world->player); } void UpdateNPCs(F32 delta, World *world) { for (U32 i = 0; i < world->npcCount; i++) { UpdateNPC(delta, &world->npcs[i], world); if(world->player.controls.shot && AABB_Point(world->npcs[i].collision, world->player.shotPos)) { // TODO we need to unproject the mouse location !!! printf("You shot %.*s\n", Sv(world->npcs[i].name)); } } } void ProcessEvents(SDL_Event *event, World *world) { PlayerInput(event, &world->player); } void RenderWorld(World *world, D_Context *draw) { for(int i = 0; i < world->npcCount; i++) { NPC npc = world->npcs[i]; D_Rect(draw, npc.collision.pos.x, npc.collision.pos.y, .texture = 1); D_Rect(draw, npc.collision.pos.x, npc.collision.pos.y, .texture = 0, .dim = npc.collision.size); } D_Rect(draw, world->bandit.collision.pos.x, world->bandit.collision.pos.y, .texture = 9); D_Rect(draw, world->player.pos.x, world->player.pos.y, .texture = 1); }