#if !defined(LD_GAME_AABB_H_) #define LD_GAME_AABB_H_ #include "../core/types.h" #include "../core/macros.h" typedef struct AABB AABB; struct AABB { V2f pos; V2f size; }; function bool AABB_Collide(AABB a, AABB b); function bool AABB_Point(AABB a, V2f v); function bool AABB_Slab(V2f origin, V2f point, AABB a); function V2f AABB_Centre(AABB a); function bool AABB_Circle(F32 rad, V2f radOrigin, AABB a); #endif // LD_GAME_AABB_H_