#include "../player.h" #include #include void PlayerUpdate(SDL_Event *event, Player *player) { SDL_KeyboardEvent key = event->key; SDL_MouseButtonEvent mouseBtn = event->button; switch (key.key) { case SDLK_W: { player->pos.y += 10; break; } case SDLK_A: { player->pos.x -= 10; break; } case SDLK_D: { player->pos.x += 10; break; } case SDLK_S: { player->pos.y -= 10; break; } } if (mouseBtn.clicks == 1) { // shooting player->bulletsLoaded -= 1; } }