#if !defined(LD_GAME_CORE_H_) #define LD_GAME_CORE_H_ typedef struct G_Camera G_Camera; struct G_Camera { V3f x, y, z; V3f p; F32 fov; F32 nearp, farp; Mat4x4FInv proj; }; typedef struct G_State G_State; struct G_State { M_Arena *arena; D_Context draw; G_Camera camera; }; function void G_ImagesLoad(G_State *game); function void G_PipelinesLoad(G_State *game); function void G_CalulateCamera(G_Camera *camera, F32 aspect); #include "aabb.h" #include "player.h" #include "nav.h" #include "npc.h" #include "world.h" #endif // LD_GAME_CORE_H_