#if !defined(LD_GAME_NPC_LOOK_H_) #define LD_GAME_NPC_LOOK_H_ typedef struct NPC_LOOK NPC_LOOK; typedef enum NPC_HAIR_COLOUR NPC_HAIR_COLOUR; typedef enum NPC_JACKET_COLOUR NPC_JACKET_COLOUR; typedef enum NPC_JEANS_COLOUR NPC_JEANS_COLOUR; typedef enum NPC_EYE_COLOUR NPC_EYE_COLOUR; typedef enum NPC_SKIN_TONE NPC_SKIN_TONE; typedef enum NPC_HAT NPC_HAT; typedef enum NPC_FACIAL_FEATURE NPC_FACIAL_FEATURE; enum NPC_HAIR_COLOUR { NPC_HAIR_COLOUR_UNKNOWN, NPC_HAIR_COLOUR_BLONDE, NPC_HAIR_COLOUR_BLACK, NPC_HAIR_COLOUR_BRUNETTE, NPC_HAIR_COLOUR_GIGNER, }; enum NPC_JACKET_COLOUR { NPC_JACKET_COLOUR_UNKNOWN, NPC_JACKET_COLOUR_TAN, NPC_JACKET_COLOUR_BLUE, NPC_JACKET_COLOUR_WHITE, }; enum NPC_JEANS_COLOUR { NPC_JEANS_COLOUR_UNKNOWN, NPC_JEANS_COLOUR_TAN, NPC_JEANS_COLOUR_BLACK, NPC_JEANS_COLOUR_BLUE, NPC_JEANS_COLOUR_WHITE, }; enum NPC_EYE_COLOUR { NPC_EYE_COLOUR_UNKNOWN, NPC_EYE_COLOUR_GREEN, NPC_EYE_COLOUR_BLUE, NPC_EYE_COLOUR_BROWN, }; enum NPC_SHOE_COLOUR { NPC_SHOE_COLOUR_UNKNOWN, NPC_SHOE_COLOUR_BLACK, NPC_SHOE_COLOUR_BROWN, NPC_SHOE_COLOUR_WHITE, NPC_SHOE_COLOUR_NAVY, }; enum NPC_SKIN_TONE { NPC_SKIN_TONE_UNKNOWN, NPC_SKIN_TONE_WHITE, NPC_SKIN_TONE_BLACK, }; enum NPC_FACIAL_FEATURE { NPC_FACIAL_FEATURE_UNKNOWN, NPC_FACIAL_FEATURE_BEARD, NPC_FACIAL_FEATURE_MUSTACHE, NPC_FACIAL_FEATURE_GLASSES, }; enum NPC_HAT { NPC_HAT_UNKNOWN, NPC_HAT_TEN_GALLON, NPC_TOP_HAT, NPC_FLAT_CAP, NPC_NONE, }; struct NPC_LOOK { NPC_HAIR_COLOUR hair; NPC_JACKET_COLOUR jacket; NPC_JEANS_COLOUR jeans; NPC_EYE_COLOUR eyes; NPC_SKIN_TONE skinTone; NPC_HAT hat; NPC_FACIAL_FEATURE facialFeature; }; #endif // LD_GAME_NPC_LOOK_H_