#if !defined(LD_GAME_PLAYER_H_) #define LD_GAME_PLAYER_H_ #include "../core/types.h" #include "../core/macros.h" #include typedef struct Player Player; struct Player { V2f pos; U32 bulletsLoaded; }; function void PlayerUpdate(SDL_Event *event, Player *player); #endif // LD_GAME_PLAYER_H_