Files
ld58/code/game/world.h
2025-10-06 00:38:10 +01:00

60 lines
1.2 KiB
C

#if !defined(LD_GAME_WORLD_H_)
#define LD_GAME_WORLD_H_
#include "../core/math.h"
// Areas are which
typedef U32 World_Area;
enum World_Area
{
WORLD_AREA_OUTSIDE = (1 << 0),
WORLD_AREA_SALOON = (1 << 1),
WORLD_PATH_MIDDLE_EDGE = (1 << 2),
WORLD_PATH_MIDDLE = (1 << 3),
WORLD_PATH_CORNER = (1 << 4),
WORLD_PATH_CORNER_EDGE = (1 << 5),
};
typedef struct World_Tile World_Tile;
struct World_Tile
{
World_Area tile;
double rotation;
bool collision;
};
typedef struct World World;
#include "player.h"
#include "npc.h"
#include "bandit.h"
struct World {
//// Static stuff
NavMesh *navMesh;
Random random;
V2f mouseProjected;
//// Player
Player player;
//// NPCs
U32 npcCount;
NPC npcs[128];
////Bandit
// The bandit the player is after.
Bandit bandit;
// NPC points of interest, places to walk to.
U32 npcPOI[256];
};
function void UpdateWorld(F32 delta, World *world);
function void RenderWorld(World *world, D_Context *drawContext);
function void ProcessEvents(SDL_Event *event, World *world);
function void UpdateNPCs(F32 delta, World *world);
function void UpdateNPC(F32 delta, NPC *npc, World *world);
function void UpdateBandit(F32 delta, Bandit *bandit, World *world);
#endif // LD_GAME_WORLD_H_