Files
ld58/code/game/player.h
James Bulman e4c1bc0a1c Merge branch 'main' of yibble.dev:bulmanator/ld58
Fixed conflicts
Added "code" directory for include to make it easier to include core
headers
Stopped warnings (probably cl specific)
2025-10-04 21:58:14 +01:00

18 lines
300 B
C

#if !defined(LD_GAME_PLAYER_H_)
#define LD_GAME_PLAYER_H_
#include "../core/types.h"
#include "../core/macros.h"
#include <SDL3/SDL_events.h>
typedef struct Player Player;
struct Player
{
V2f pos;
};
function void PlayerUpdate(SDL_Event *event, Player *player);
#endif // LD_GAME_PLAYER_H_