Files
ld58/code/vulkan/core.c
James Bulman 187359f747 Drawing a textured quad
Added new assets
Loaded all texture assets into game state
Loaded the basic pipeline
Setup a hard-coded quad to test drawing
Created a very jank vertex struct
Added ReadEntireFile for filesystem
Added getting file size from file handle
Added a descriptor pool to each in flight frame
Changed Vk_BufferCreate to handle multiple uses
Added shader building to the windows.bat build script
2025-10-04 21:42:04 +01:00

712 lines
24 KiB
C

#if OS_WINDOWS
#define VK_PLATFORM_SURFACE_EXTENSION VK_KHR_WIN32_SURFACE_EXTENSION_NAME
static void *Vk_LoadLibrary() {
void *result = LoadLibraryA("vulkan-1.dll");
if (result != 0) {
vk.GetInstanceProcAddr = (PFN_vkGetInstanceProcAddr) GetProcAddress(result, "vkGetInstanceProcAddr");
}
return result;
}
static void Vk_CreateSurface(SDL_Window *window) {
SDL_PropertiesID prop_id = SDL_GetWindowProperties(window);
VkWin32SurfaceCreateInfoKHR create_info = { 0 };
create_info.sType = VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR;
create_info.hinstance = SDL_GetPointerProperty(prop_id, SDL_PROP_WINDOW_WIN32_INSTANCE_POINTER, 0);
create_info.hwnd = SDL_GetPointerProperty(prop_id, SDL_PROP_WINDOW_WIN32_HWND_POINTER, 0);
vk.err = vk.CreateWin32SurfaceKHR(vk.instance, &create_info, 0, &vk.surface);
}
#elif OS_LINUX
#define VK_PLATFORM_SURFACE_EXTENSION \
VK_KHR_XLIB_SURFACE_EXTENSION_NAME, \
VK_KHR_WAYLAND_SURFACE_EXTENSION_NAME
static void *Vk_LoadLibrary() {
void *result = dlopen("libvulkan.so", RTLD_LAZY);
if (result != 0) {
vk.GetInstanceProcAddr = (PFN_vkGetInstanceProcAddr) dlsym(result, "vkGetInstanceProcAddr");
}
return result;
}
static void Vk_CreateSurface(SDL_Window *window) {
SDL_PropertiesID prop_id = SDL_GetWindowProperties(window);
struct wl_display *wl_display = SDL_GetPointerProperty(prop_id, SDL_PROP_WINDOW_WAYLAND_DISPLAY_POINTER, 0);
if (wl_display == 0) {
// Assume we are running via X11 if there isn't a vaild Wayland display
//
VkXlibSurfaceCreateInfoKHR create_info = { 0 };
create_info.sType = VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR;
create_info.dpy = SDL_GetPointerProperty(prop_id, SDL_PROP_WINDOW_X11_DISPLAY_POINTER, 0);
create_info.window = SDL_GetNumberProperty(prop_id, SDL_PROP_WINDOW_X11_WINDOW_NUMBER, 0);
vk.err = vk.CreateXlibSurfaceKHR(vk.instance, &create_info, 0, &vk.surface);
}
else {
VkWaylandSurfaceCreateInfoKHR create_info = { 0 };
create_info.sType = VK_STRUCTURE_TYPE_WAYLAND_SURFACE_CREATE_INFO_KHR;
create_info.display = wl_display;
create_info.surface = SDL_GetPointerProperty(prop_id, SDL_PROP_WINDOW_WAYLAND_SURFACE_POINTER, 0);
vk.err = vk.CreateWaylandSurfaceKHR(vk.instance, &create_info, 0, &vk.surface);
}
}
#endif
Vk_Context vk;
bool Vk_Setup(SDL_Window *window) {
bool result = false;
vk.lib = Vk_LoadLibrary();
// Create instance
//
if (vk.err == VK_SUCCESS) {
vk.CreateInstance = (PFN_vkCreateInstance) vk.GetInstanceProcAddr(0, "vkCreateInstance");
const char *extensions[] = {
VK_KHR_SURFACE_EXTENSION_NAME,
VK_PLATFORM_SURFACE_EXTENSION,
#if !LD_RELEASE
VK_EXT_DEBUG_UTILS_EXTENSION_NAME
#endif
};
const char *layers[] = {
"VK_LAYER_KHRONOS_validation"
};
U32 n_layers = LD_RELEASE ? 0 : ArraySize(layers);
VkApplicationInfo app = { 0 };
app.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
app.apiVersion = VK_API_VERSION_1_3; // I know 1.4 is out
VkInstanceCreateInfo create_info = { 0 };
create_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
create_info.pApplicationInfo = &app;
create_info.ppEnabledExtensionNames = extensions;
create_info.enabledExtensionCount = ArraySize(extensions);
create_info.ppEnabledLayerNames = layers;
create_info.enabledLayerCount = n_layers;
vk.err = vk.CreateInstance(&create_info, 0, &vk.instance);
}
// Load instance level functions and create window surface
//
if (vk.err == VK_SUCCESS) {
#define VK_INSTANCE_FUNCTIONS
#define VK_FUNC(x) vk.x = (PFN_vk##x) vk.GetInstanceProcAddr(vk.instance, Stringify(Glue(vk, x)))
#include "functions.h"
#undef VK_FUNC
Vk_CreateSurface(window);
}
// Select GPU
//
if (vk.err == VK_SUCCESS) {
VkPhysicalDevice devices[8] = { 0 };
U32 n_devices;
vk.EnumeratePhysicalDevices(vk.instance, &n_devices, 0);
vk.EnumeratePhysicalDevices(vk.instance, &n_devices, devices);
vk.gpu = devices[0];
for (U32 it = 0; it < n_devices; ++it) {
VkPhysicalDeviceProperties props;
vk.GetPhysicalDeviceProperties(devices[it], &props);
if (props.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU) {
vk.gpu = devices[it];
break;
}
}
if (vk.gpu != VK_NULL_HANDLE) {
VkQueueFamilyProperties qprops[32] = { 0 };
U32 n_qprops = 0;
vk.GetPhysicalDeviceQueueFamilyProperties(vk.gpu, &n_qprops, 0);
vk.GetPhysicalDeviceQueueFamilyProperties(vk.gpu, &n_qprops, qprops);
for (U32 it = 0; it < n_qprops; ++it) {
if (qprops[it].queueFlags & VK_QUEUE_GRAPHICS_BIT) {
// Assumed combined graphics-present queue, this is the case on all desktop class
// gpus
vk.queue.family = it;
break;
}
}
}
}
else {
printf("[Error] :: Failed to create instance\n");
}
// Create logical device
//
if (vk.gpu != VK_NULL_HANDLE) {
const char *extensions[] = {
VK_KHR_SWAPCHAIN_EXTENSION_NAME
};
VkPhysicalDeviceVulkan11Features features11 = { 0 };
features11.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_FEATURES;
features11.storageBuffer16BitAccess = VK_TRUE;
features11.uniformAndStorageBuffer16BitAccess = VK_TRUE;
VkPhysicalDeviceVulkan12Features features12 = { 0 };
features12.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_FEATURES;
features12.pNext = &features11;
features12.shaderFloat16 = VK_TRUE;
features12.shaderInt8 = VK_TRUE;
features12.storageBuffer8BitAccess = VK_TRUE;
features12.uniformAndStorageBuffer8BitAccess = VK_TRUE;
features12.descriptorIndexing = VK_TRUE;
// @Todo: we will probably need to enable some of the 'nonuniform' indexing features
VkPhysicalDeviceVulkan13Features features13 = { 0 };
features13.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_3_FEATURES;
features13.pNext = &features12;
features13.synchronization2 = VK_TRUE;
features13.dynamicRendering = VK_TRUE;
F32 priority = 1.0f;
VkDeviceQueueCreateInfo queue_info = { 0 };
queue_info.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
queue_info.queueFamilyIndex = vk.queue.family;
queue_info.queueCount = 1;
queue_info.pQueuePriorities = &priority;
VkDeviceCreateInfo create_info = { 0 };
create_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
create_info.pNext = &features13;
create_info.queueCreateInfoCount = 1;
create_info.pQueueCreateInfos = &queue_info;
create_info.enabledExtensionCount = ArraySize(extensions);
create_info.ppEnabledExtensionNames = extensions;
create_info.pEnabledFeatures = 0;
vk.err = vk.CreateDevice(vk.gpu, &create_info, 0, &vk.device);
}
else {
printf("[Error] :: Failed to find suitable GPU\n");
vk.err = VK_ERROR_DEVICE_LOST;
}
if (vk.err == VK_SUCCESS) {
// Load device level functions and acquire the device queue
#define VK_DEVICE_FUNCTIONS
#define VK_FUNC(x) vk.x = (PFN_vk##x) vk.GetDeviceProcAddr(vk.device, Stringify(Glue(vk, x)))
#include "functions.h"
#undef VK_FUNC
vk.GetDeviceQueue(vk.device, vk.queue.family, 0, &vk.queue.handle);
// Create swapchain
U32 n_images = 2;
{
VkSurfaceCapabilitiesKHR caps;
vk.GetPhysicalDeviceSurfaceCapabilitiesKHR(vk.gpu, vk.surface, &caps);
if (caps.currentExtent.width == -1) {
int w, h;
SDL_GetWindowSizeInPixels(window, &w, &h);
vk.swapchain.width = w;
vk.swapchain.height = h;
}
else {
vk.swapchain.width = caps.currentExtent.width;
vk.swapchain.height = caps.currentExtent.height;
}
n_images = Max(n_images, caps.minImageCount);
}
{
VkSurfaceFormatKHR formats[32];
U32 n_formats = 0;
vk.GetPhysicalDeviceSurfaceFormatsKHR(vk.gpu, vk.surface, &n_formats, 0);
vk.GetPhysicalDeviceSurfaceFormatsKHR(vk.gpu, vk.surface, &n_formats, formats);
vk.swapchain.format = formats[0];
for (U32 it = 0; it < n_formats; ++it) {
VkSurfaceFormatKHR *fmt = &formats[it];
if ((fmt->format == VK_FORMAT_B8G8R8A8_SRGB) ||
(fmt->format == VK_FORMAT_R8G8B8A8_SRGB))
{
if (fmt->colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR) {
vk.swapchain.format = formats[it];
break;
}
}
}
}
VkSwapchainCreateInfoKHR create_info = { 0 };
create_info.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
create_info.surface = vk.surface;
create_info.minImageCount = n_images;
create_info.imageFormat = vk.swapchain.format.format;
create_info.imageColorSpace = vk.swapchain.format.colorSpace;
create_info.imageExtent = (VkExtent2D) { vk.swapchain.width, vk.swapchain.height };
create_info.imageArrayLayers = 1;
create_info.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
create_info.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
create_info.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
create_info.presentMode = VK_PRESENT_MODE_FIFO_KHR;
create_info.clipped = VK_TRUE;
vk.err = vk.CreateSwapchainKHR(vk.device, &create_info, 0, &vk.swapchain.handle);
vk.swapchain.n_images = n_images;
}
else {
printf("[Error] :: Failed to create device\n");
}
if (vk.err == VK_SUCCESS) {
// Get the swapchain images and create image views using them
U32 n_images = 0;
vk.GetSwapchainImagesKHR(vk.device, vk.swapchain.handle, &n_images, 0);
vk.GetSwapchainImagesKHR(vk.device, vk.swapchain.handle, &n_images, vk.swapchain.images);
vk.in_flight = n_images + 1;
if (n_images != vk.swapchain.n_images) {
printf("[Warn] :: Swapchain image count mismatch\n");
vk.swapchain.n_images = n_images;
}
else if (n_images >= VK_MAX_FRAMES_IN_FLIGHT) {
printf("[Warn] :: Min image count too high: %d\n", n_images);
vk.in_flight = VK_MAX_FRAMES_IN_FLIGHT;
}
VkImageViewCreateInfo create_info = { 0 };
create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
create_info.viewType = VK_IMAGE_VIEW_TYPE_2D;
create_info.format = vk.swapchain.format.format;
create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
create_info.subresourceRange.levelCount = 1;
create_info.subresourceRange.layerCount = 1;
for (U32 it = 0; it < n_images && vk.err == VK_SUCCESS; ++it) {
create_info.image = vk.swapchain.images[it];
vk.err = vk.CreateImageView(vk.device, &create_info, 0, &vk.swapchain.views[it]);
}
}
for (U32 it = 0; it < vk.in_flight && vk.err == VK_SUCCESS; ++it) {
Vk_Frame *frame = &vk.frames[it];
VkCommandPoolCreateInfo pool = { 0 };
pool.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
pool.flags = VK_COMMAND_POOL_CREATE_TRANSIENT_BIT;
pool.queueFamilyIndex = vk.queue.family;
VkResult err = vk.CreateCommandPool(vk.device, &pool, 0, &frame->pool);
// Base command buffer
VkCommandBufferAllocateInfo alloc = { 0 };
alloc.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
alloc.commandBufferCount = 1;
alloc.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
alloc.commandPool = frame->pool;
vk.AllocateCommandBuffers(vk.device, &alloc, &frame->cmd);
// Scratch command buffers
VkCommandBuffer scratch[VK_NUM_SCRATCH];
alloc.commandBufferCount = VK_NUM_SCRATCH;
vk.AllocateCommandBuffers(vk.device, &alloc, scratch);
VkFenceCreateInfo fence = { 0 };
fence.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
fence.flags = VK_FENCE_CREATE_SIGNALED_BIT;
for (U32 s = 0; s < VK_NUM_SCRATCH; ++s) {
frame->scratch[s].handle = scratch[s];
err = Min(vk.CreateFence(vk.device, &fence, 0, &frame->scratch[s].fence), err);
}
// Descriptor pool
VkDescriptorPoolSize pool_sizes[2] = { 0 };
pool_sizes[0].type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
pool_sizes[0].descriptorCount = 2048;
pool_sizes[1].type = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
pool_sizes[1].descriptorCount = 2048;
VkDescriptorPoolCreateInfo descriptor_pool = { 0 };
descriptor_pool.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
descriptor_pool.maxSets = 1024;
descriptor_pool.poolSizeCount = 2;
descriptor_pool.pPoolSizes = pool_sizes;
vk.CreateDescriptorPool(vk.device, &descriptor_pool, 0, &frame->descriptors);
VkSemaphoreCreateInfo semaphore = { 0 };
semaphore.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
err = Min(vk.CreateSemaphore(vk.device, &semaphore, 0, &frame->acquire), err);
err = Min(vk.CreateSemaphore(vk.device, &semaphore, 0, &frame->complete), err);
err = Min(vk.CreateFence(vk.device, &fence, 0, &frame->fence), err);
vk.err = err;
}
{
VkSamplerCreateInfo create_info = { 0 };
create_info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
create_info.magFilter = VK_FILTER_NEAREST;
create_info.minFilter = VK_FILTER_NEAREST;
create_info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
vk.CreateSampler(vk.device, &create_info, 0, &vk.sampler);
}
result = (vk.err == VK_SUCCESS);
return result;
}
Vk_Frame *Vk_FrameBegin(SDL_Window *window) {
(void) window; // might need this for the resize later
Vk_Frame *frame = &vk.frames[vk.n_frames % vk.in_flight];
vk.WaitForFences(vk.device, 1, &frame->fence, VK_TRUE, UINT64_MAX);
vk.ResetFences(vk.device, 1, &frame->fence);
vk.ResetCommandPool(vk.device, frame->pool, 0);
vk.ResetDescriptorPool(vk.device, frame->descriptors, 0);
VkResult res = vk.AcquireNextImageKHR(vk.device, vk.swapchain.handle, UINT64_MAX, frame->acquire, 0, &frame->image);
(void) res; // @Todo: check res to see if swapchain is out of date and rebuild
VkCommandBufferBeginInfo begin_info = { 0 };
begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
vk.BeginCommandBuffer(frame->cmd, &begin_info);
VkImageMemoryBarrier2 colour_optimal = { 0 };
colour_optimal.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2;
colour_optimal.srcStageMask = VK_PIPELINE_STAGE_2_NONE;
colour_optimal.srcAccessMask = VK_ACCESS_2_NONE;
colour_optimal.dstStageMask = VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT;
colour_optimal.dstAccessMask = VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT;
colour_optimal.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
colour_optimal.newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
colour_optimal.image = vk.swapchain.images[frame->image];
colour_optimal.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
colour_optimal.subresourceRange.layerCount = 1;
colour_optimal.subresourceRange.levelCount = 1;
VkDependencyInfo colour_barrier = { 0 };
colour_barrier.sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO;
colour_barrier.imageMemoryBarrierCount = 1;
colour_barrier.pImageMemoryBarriers = &colour_optimal;
vk.CmdPipelineBarrier2(frame->cmd, &colour_barrier);
return frame;
}
void Vk_FrameEnd() {
Vk_Frame *frame = &vk.frames[vk.n_frames % vk.in_flight];
VkImageMemoryBarrier2 present_src = { 0 };
present_src.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2;
present_src.srcStageMask = VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT;
present_src.srcAccessMask = VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT;
present_src.dstStageMask = VK_PIPELINE_STAGE_2_NONE;
present_src.dstAccessMask = VK_ACCESS_2_NONE;
present_src.oldLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
present_src.newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
present_src.image = vk.swapchain.images[frame->image];
present_src.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
present_src.subresourceRange.layerCount = 1;
present_src.subresourceRange.levelCount = 1;
VkDependencyInfo to_present = { 0 };
to_present.sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO;
to_present.imageMemoryBarrierCount = 1;
to_present.pImageMemoryBarriers = &present_src;
vk.CmdPipelineBarrier2(frame->cmd, &to_present);
vk.EndCommandBuffer(frame->cmd);
VkPipelineStageFlags stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
VkSubmitInfo submit = { 0 };
submit.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submit.waitSemaphoreCount = 1;
submit.pWaitSemaphores = &frame->acquire;
submit.pWaitDstStageMask = &stage;
submit.commandBufferCount = 1;
submit.pCommandBuffers = &frame->cmd;
submit.signalSemaphoreCount = 1;
submit.pSignalSemaphores = &frame->complete;
vk.QueueSubmit(vk.queue.handle, 1, &submit, frame->fence);
VkPresentInfoKHR present = { 0 };
present.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
present.waitSemaphoreCount = 1;
present.pWaitSemaphores = &frame->complete;
present.swapchainCount = 1;
present.pSwapchains = &vk.swapchain.handle;
present.pImageIndices = &frame->image;
vk.QueuePresentKHR(vk.queue.handle, &present);
vk.n_frames += 1;
}
Vk_CommandBuffer *Vk_CommandBufferPush() {
Vk_Frame *frame = &vk.frames[vk.n_frames % vk.in_flight];
// If this scratch buffer is still in use wait for it to finish, this is _bad_ but we
// shouldn't hit this
U32 idx = frame->next_scratch & (VK_NUM_SCRATCH - 1);
Vk_CommandBuffer *result = &frame->scratch[idx];
vk.WaitForFences(vk.device, 1, &result->fence, VK_TRUE, U64_MAX);
vk.ResetFences(vk.device, 1, &result->fence);
VkCommandBufferBeginInfo begin_info = { 0 };
begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
vk.BeginCommandBuffer(result->handle, &begin_info);
return result;
}
void Vk_CommandBufferSubmit(Vk_CommandBuffer *cmds, B32 wait) {
vk.EndCommandBuffer(cmds->handle);
VkSubmitInfo submit_info = { 0 };
submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submit_info.commandBufferCount = 1;
submit_info.pCommandBuffers = &cmds->handle;
vk.QueueSubmit(vk.queue.handle, 1, &submit_info, cmds->fence);
if (wait) { vk.DeviceWaitIdle(vk.device); }
}
#define VK_HOST_VISIBLE_FLAGS (VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT)
internal VkDeviceMemory Vk_Allocate(VkMemoryRequirements *mreq, VkMemoryPropertyFlags usage) {
VkDeviceMemory result = VK_NULL_HANDLE;
VkPhysicalDeviceMemoryProperties2 _props = { 0 };
_props.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PROPERTIES_2;
vk.GetPhysicalDeviceMemoryProperties2(vk.gpu, &_props);
// ?????
VkPhysicalDeviceMemoryProperties *props = &_props.memoryProperties;
U32 type_index = U32_MAX;
for (U32 it = 0; it < props->memoryTypeCount; ++it) {
VkMemoryType *type = &props->memoryTypes[it];
if ((type->propertyFlags & usage) == usage) {
type_index = it;
break;
}
}
if (type_index != -1) {
VkMemoryAllocateInfo alloc_info = { 0 };
alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
alloc_info.allocationSize = mreq->size;
alloc_info.memoryTypeIndex = type_index;
vk.AllocateMemory(vk.device, &alloc_info, 0, &result);
}
return result;
}
void Vk_BufferCreate(Vk_Buffer *buffer) {
VkBufferCreateInfo create_info = { 0 };
create_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
create_info.usage = buffer->usage;
create_info.size = buffer->size;
vk.CreateBuffer(vk.device, &create_info, 0, &buffer->handle);
VkMemoryRequirements req;
vk.GetBufferMemoryRequirements(vk.device, buffer->handle, &req);
VkMemoryPropertyFlags usage = buffer->host_visible ? VK_HOST_VISIBLE_FLAGS : VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
buffer->size = req.size;
buffer->memory = Vk_Allocate(&req, usage);
vk.BindBufferMemory(vk.device, buffer->handle, buffer->memory, 0);
if (buffer->host_visible) {
vk.MapMemory(vk.device, buffer->memory, 0, buffer->size, 0, &buffer->data);
}
}
void Vk_ImageCreate(Vk_Image *image) {
VkImageCreateInfo create_info = { 0 };
create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
create_info.imageType = VK_IMAGE_TYPE_2D;
create_info.format = image->format;
create_info.extent.width = image->width;
create_info.extent.height = image->height;
create_info.extent.depth = 1;
create_info.mipLevels = 1;
create_info.arrayLayers = 1;
create_info.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | image->usage;
create_info.samples = VK_SAMPLE_COUNT_1_BIT;
create_info.tiling = VK_IMAGE_TILING_OPTIMAL;
vk.CreateImage(vk.device, &create_info, 0, &image->handle);
VkMemoryRequirements req;
vk.GetImageMemoryRequirements(vk.device, image->handle, &req);
image->size = req.size;
image->memory = Vk_Allocate(&req, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
vk.BindImageMemory(vk.device, image->handle, image->memory, 0);
VkImageViewCreateInfo view_info = { 0 };
view_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
view_info.viewType = VK_IMAGE_VIEW_TYPE_2D;
view_info.format = image->format;
view_info.image = image->handle;
view_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
view_info.subresourceRange.levelCount = 1;
view_info.subresourceRange.layerCount = 1;
vk.CreateImageView(vk.device, &view_info, 0, &image->view);
}
void Vk_PipelineCreate(Vk_Pipeline *pipeline) {
VkPipelineInputAssemblyStateCreateInfo ia = { 0 };
ia.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
ia.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
VkPipelineShaderStageCreateInfo shaders[8] = { 0 };
for (U32 it = 0; it < pipeline->shaders.count; ++it) {
shaders[it].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
shaders[it].stage = pipeline->shaders.items[it].stage;
shaders[it].module = pipeline->shaders.items[it].handle;
shaders[it].pName = "main";
}
VkPipelineVertexInputStateCreateInfo vi = { 0 };
vi.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
// This will be updated later using dynamic commands but we still need to supply one here for
// some reason
VkViewport viewport = { 0, 0, 10, 10, 0, 1 };
VkRect2D scissor = { 0, 0, 10, 10 };
VkPipelineViewportStateCreateInfo vp = { 0 };
vp.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
vp.viewportCount = 1;
vp.pViewports = &viewport;
vp.scissorCount = 1;
vp.pScissors = &scissor;
VkPipelineRasterizationStateCreateInfo rs = { 0 };
rs.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
rs.lineWidth = 1.0f;
VkPipelineMultisampleStateCreateInfo ms = { 0 };
ms.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
ms.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
VkPipelineDepthStencilStateCreateInfo ds = { 0 };
ds.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
VkPipelineColorBlendAttachmentState blend = { 0 };
blend.blendEnable = VK_TRUE;
blend.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
blend.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
blend.colorBlendOp = VK_BLEND_OP_ADD;
blend.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE;
blend.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
blend.alphaBlendOp = VK_BLEND_OP_ADD;
blend.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
VkPipelineColorBlendStateCreateInfo om = { 0 };
om.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
om.attachmentCount = 1;
om.pAttachments = &blend;
VkDynamicState dynamic_state[] = {
VK_DYNAMIC_STATE_VIEWPORT,
VK_DYNAMIC_STATE_SCISSOR
};
VkPipelineDynamicStateCreateInfo dyn = { 0 };
dyn.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
dyn.dynamicStateCount = ArraySize(dynamic_state);
dyn.pDynamicStates = dynamic_state;
VkFormat formats[8];
for (U32 it = 0; it < pipeline->targets.count; ++it) {
formats[it] = pipeline->targets.items[it];
}
VkPipelineRenderingCreateInfo rendering_info = { 0 };
rendering_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO;
rendering_info.colorAttachmentCount = pipeline->targets.count;
rendering_info.pColorAttachmentFormats = formats;
VkGraphicsPipelineCreateInfo create_info = { 0 };
create_info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
create_info.pNext = &rendering_info;
create_info.stageCount = pipeline->shaders.count;
create_info.pStages = shaders;
create_info.pVertexInputState = &vi;
create_info.pInputAssemblyState = &ia;
create_info.pViewportState = &vp;
create_info.pRasterizationState = &rs;
create_info.pMultisampleState = &ms;
create_info.pDepthStencilState = &ds;
create_info.pColorBlendState = &om;
create_info.pDynamicState = &dyn;
create_info.layout = pipeline->layout.pipeline;
vk.CreateGraphicsPipelines(vk.device, 0, 1, &create_info, 0, &pipeline->handle);
}