Fixed conflicts Added "code" directory for include to make it easier to include core headers Stopped warnings (probably cl specific)
18 lines
300 B
C
18 lines
300 B
C
#if !defined(LD_GAME_PLAYER_H_)
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#define LD_GAME_PLAYER_H_
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#include "../core/types.h"
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#include "../core/macros.h"
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#include <SDL3/SDL_events.h>
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typedef struct Player Player;
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struct Player
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{
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V2f pos;
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};
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function void PlayerUpdate(SDL_Event *event, Player *player);
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#endif // LD_GAME_PLAYER_H_
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