Files
ld58/code/vulkan/shaders/basic.frag
James Bulman 2c67896cf2 Made navmesh compile on Windows
Small updates to remove warnings
Testing nonuniform descriptor access in shader
2025-10-05 01:31:39 +01:00

16 lines
349 B
GLSL

#version 460 core
#extension GL_EXT_nonuniform_qualifier : enable
layout(location = 0) in vec2 frag_uv;
layout(location = 1) in vec4 frag_c;
layout(location = 2) in flat uint idx;
layout(location = 0) out vec4 framebuffer;
layout(binding = 1) uniform sampler2D u_image[];
void main() {
framebuffer = frag_c * texture(u_image[idx], frag_uv);
}