110 lines
1.8 KiB
C
110 lines
1.8 KiB
C
#if !defined(LD_GAME_CORE_H_)
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#define LD_GAME_CORE_H_
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typedef struct World World;
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typedef struct G_Camera G_Camera;
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struct G_Camera {
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V3f x, y, z;
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V3f p;
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F32 fov;
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F32 nearp, farp;
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Mat4x4FInv proj;
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};
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#define TILE_SIZE 1.0
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typedef enum G_EDITOR_MODE G_EDITOR_MODE;
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enum G_EDITOR_MODE {
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G_EDITOR_MODE_TILE,
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G_EDITOR_MODE_PROP,
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G_EDITOR_MODE_HITBOX,
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G_EDITOR_MODE_PORTAL,
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};
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typedef struct G_Editor G_Editor;
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struct G_Editor {
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bool enabled;
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U32 currentLevel;
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S32 currentAsset;
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G_EDITOR_MODE mode;
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V2f cursor;
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V2f dragStart;
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U32 selectedNode;
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};
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typedef struct G_State G_State;
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struct G_State {
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M_Arena *arena;
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D_Context draw;
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G_Camera camera;
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G_Editor editor;
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World *world;
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};
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typedef U32 G_OutfitDirection;
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enum {
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G_OUTFIT_DIR_FRONT = 0,
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G_OUTFIT_DIR_SIDE,
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G_OUTFIT_DIR_BACK,
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G_OUTFIT_DIR_FLIPPED = (1 << 16)
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};
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typedef union G_OutfitSet G_OutfitSet;
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union G_OutfitSet {
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struct {
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U32 base;
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U32 eyes;
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U32 face;
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U32 hair;
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U32 hat;
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U32 shirt;
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U32 shoes;
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U32 trousers;
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};
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U32 e[8];
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};
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typedef struct G_Outfit G_Outfit;
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struct G_Outfit {
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D_Animation state; // .id in here isn't used for drawing
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G_OutfitDirection dir;
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union {
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struct {
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G_OutfitSet front;
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G_OutfitSet side;
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G_OutfitSet back;
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};
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G_OutfitSet e[3];
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};
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};
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function void G_ImagesLoad(G_State *game);
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function void G_PipelinesLoad(G_State *game);
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function void G_AudioLoad(G_State *game);
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function void G_CalculateCamera(G_Camera *camera, F32 aspect);
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// Assumes 'calculate' has been called
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function V3f G_CameraUnprojectAt(G_Camera *camera, V2f clip, F32 z);
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function V3f G_CameraUnproject(G_Camera *camera, V2f clip);
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function R3f G_CameraBounds(G_Camera *camera);
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#include "world.h"
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#include "aabb.h"
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#include "player.h"
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#include "nav.h"
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#include "npc.h"
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#endif // LD_GAME_CORE_H_
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