Files
ld58/code/game/impl/player.c
2025-10-04 17:36:47 +01:00

29 lines
541 B
C

#include "../player.h"
void PlayerUpdate(SDL_Event *event, Player *player)
{
SDL_KeyboardEvent key = event->key;
SDL_MouseButtonEvent mouseBtn = event->button;
if (key.key == SDLK_W)
{
player->pos.y += 10;
}
if (key.key == SDLK_A)
{
player->pos.x -= 10;
}
if (key.key == SDLK_D)
{
player->pos.x += 10;
}
if (key.key == SDLK_S)
{
player->pos.y -= 10;
}
if (mouseBtn.clicks == 1)
{
// shooting
player->bulletsLoaded -= 1;
}
}