38 lines
563 B
C
38 lines
563 B
C
#include "../player.h"
|
|
#include <SDL3/SDL_keycode.h>
|
|
#include <stdio.h>
|
|
|
|
void PlayerUpdate(SDL_Event *event, Player *player)
|
|
{
|
|
SDL_KeyboardEvent key = event->key;
|
|
SDL_MouseButtonEvent mouseBtn = event->button;
|
|
switch (key.key)
|
|
{
|
|
case SDLK_W:
|
|
{
|
|
player->pos.y += 10;
|
|
break;
|
|
}
|
|
case SDLK_A:
|
|
{
|
|
player->pos.x -= 10;
|
|
break;
|
|
}
|
|
case SDLK_D:
|
|
{
|
|
player->pos.x += 10;
|
|
break;
|
|
}
|
|
case SDLK_S:
|
|
{
|
|
player->pos.y -= 10;
|
|
break;
|
|
}
|
|
}
|
|
if (mouseBtn.clicks == 1)
|
|
{
|
|
// shooting
|
|
player->bulletsLoaded -= 1;
|
|
}
|
|
}
|