Files
ld58/code/vulkan/shaders/basic.frag
James Bulman 1757fc4b96 Added rect draw api
Added some new maths types
Updated shaders to use new D_Rect structure
Added rect buffers to frames
Misc cleanup
2025-10-05 14:27:05 +01:00

16 lines
355 B
GLSL

#version 460 core
#extension GL_EXT_nonuniform_qualifier : enable
layout(location = 0) in vec2 frag_uv;
layout(location = 1) in vec4 frag_c;
layout(location = 2) in flat uint texid;
layout(location = 0) out vec4 framebuffer;
layout(binding = 1) uniform sampler2D u_images[];
void main() {
framebuffer = frag_c * texture(u_images[texid], frag_uv);
}