Files
ld58/code/vulkan/functions.h
James Bulman b1a805cea8 Added image loading
Added some string functions and macros
Added path listing on windows
Added assets
2025-10-04 17:24:30 +01:00

58 lines
1.5 KiB
C

#if defined(VK_INSTANCE_FUNCTIONS)
VK_FUNC(EnumeratePhysicalDevices);
VK_FUNC(GetPhysicalDeviceQueueFamilyProperties);
VK_FUNC(GetPhysicalDeviceProperties);
VK_FUNC(CreateDevice);
VK_FUNC(GetDeviceProcAddr);
VK_FUNC(GetPhysicalDeviceSurfaceCapabilitiesKHR);
VK_FUNC(GetPhysicalDeviceSurfaceFormatsKHR);
VK_FUNC(GetPhysicalDeviceMemoryProperties2);
#if defined(VK_USE_PLATFORM_WIN32_KHR)
VK_FUNC(CreateWin32SurfaceKHR);
#endif
#if defined(VK_USE_PLATFORM_WAYLAND_KHR)
VK_FUNC(CreateWaylandSurfaceKHR);
#endif
#if defined(VK_USE_PLATFORM_XLIB_KHR)
VK_FUNC(CreateXlibSurfaceKHR);
#endif
#undef VK_INSTANCE_FUNCTIONS
#endif
#if defined(VK_DEVICE_FUNCTIONS)
VK_FUNC(GetDeviceQueue);
VK_FUNC(CreateSwapchainKHR);
VK_FUNC(GetSwapchainImagesKHR);
VK_FUNC(CreateImageView);
VK_FUNC(CreateCommandPool);
VK_FUNC(CreateSemaphore);
VK_FUNC(CreateFence);
VK_FUNC(AllocateCommandBuffers);
VK_FUNC(WaitForFences);
VK_FUNC(ResetFences);
VK_FUNC(ResetCommandPool);
VK_FUNC(AcquireNextImageKHR);
VK_FUNC(QueueSubmit);
VK_FUNC(QueuePresentKHR);
VK_FUNC(BeginCommandBuffer);
VK_FUNC(EndCommandBuffer);
VK_FUNC(DeviceWaitIdle);
VK_FUNC(AllocateMemory);
VK_FUNC(CreateBuffer);
VK_FUNC(GetBufferMemoryRequirements);
VK_FUNC(BindBufferMemory);
VK_FUNC(CreateImage);
VK_FUNC(GetImageMemoryRequirements);
VK_FUNC(BindImageMemory);
VK_FUNC(MapMemory);
VK_FUNC(CmdCopyBufferToImage);
VK_FUNC(CmdPipelineBarrier2);
VK_FUNC(CmdBeginRendering);
VK_FUNC(CmdEndRendering);
#undef VK_DEVICE_FUNCTIONS
#endif