Fixed conflicts Added "code" directory for include to make it easier to include core headers Stopped warnings (probably cl specific)
82 lines
1.7 KiB
Batchfile
82 lines
1.7 KiB
Batchfile
@ECHO OFF
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SETLOCAL
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PUSHD "%~dp0" > NUL
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IF NOT EXIST "build" ( MKDIR "build" )
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PUSHD "build"
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SET deps=0
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SET release=0
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SET assets=0
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FOR %%A in (%*) DO (
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SET %%A=1
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)
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IF NOT EXIST "%VULKAN_SDK%" (
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ECHO [Error: Vulkan SDK required to build]
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EXIT /b 1
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)
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IF NOT EXIST "deps\SDL3" (
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SET deps=1
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)
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IF %deps% equ 1 (
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ECHO [Building dependencies]
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RMDIR /Q /S "deps"
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RMDIR /Q /S "..\thirdparty\SDL3\build" 2> NUL
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MKDIR "..\thirdparty\SDL3\build"
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PUSHD "..\thirdparty\SDL3\build"
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cmake -DCMAKE_INSTALL_PREFIX="..\..\..\build\deps\SDL3" ..
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IF %release% equ 1 (
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msbuild -p:Configuration=Release -p:Platform=x64 SDL3.sln
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msbuild -p:Configuration=Release -p:Platform=x64 INSTALL.vcxproj
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) ELSE (
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msbuild -p:Configuration=Debug -p:Platform=x64 SDL3.sln
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msbuild -p:Configuration=Debug -p:Platform=x64 INSTALL.vcxproj
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)
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POPD
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COPY "deps\SDL3\bin\SDL3.dll" "."
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MKDIR "deps\stb"
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COPY "..\thirdparty\stb\*.h" "deps\stb" > NUL
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)
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IF %assets% equ 1 (
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ECHO [Copying assets]
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xcopy /Y /Q "..\assets" "assets"
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)
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ECHO [Building shaders]
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IF NOT EXIST "assets\shaders" ( MKDIR "assets\shaders" )
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glslangValidator -o "assets\shaders\basic.vert.spv" --target-env vulkan1.3 "..\code\vulkan\shaders\basic.vert"
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glslangValidator -o "assets\shaders\basic.frag.spv" --target-env vulkan1.3 "..\code\vulkan\shaders\basic.frag"
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ECHO [Building source]
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SET COMPILER_OPTS=-nologo -W4 -I"deps\SDL3\include" -I"deps\stb" -I"%VULKAN_SDK%\Include" -I"..\code"
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SET LINKER_OPTS=-LIBPATH:"deps\SDL3\lib" SDL3.lib
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IF %release% equ 1 (
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ECHO [Release build]
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cl -O2 -WX %COMPILER_OPTS% -DLD_RELEASE=1 "%~dp0code\first.c" -link %LINKER_OPTS%
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) ELSE (
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ECHO [Debug build]
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cl -Od -Zi %COMPILER_OPTS% "%~dp0code\first.c" -link %LINKER_OPTS%
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)
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POPD
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