Moved some math types Added some more vector types Did the camera matrix calulations Updated shaders to take push constants
12 lines
201 B
C
12 lines
201 B
C
#if !defined(LD_CORE_CORE_H_)
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#define LD_CORE_CORE_H_
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#include "types.h"
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#include "platform.h"
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#include "macros.h"
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#include "arena.h"
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#include "string.h"
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#include "math.h"
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#endif // LD_CORE_CORE_H_
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