2025-10-04 21:08:52 +01:00
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#if !defined(LD_GAME_WORLD_H_)
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#define LD_GAME_WORLD_H_
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2025-10-05 02:40:59 +01:00
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2025-10-05 00:25:37 +01:00
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#include "player.h"
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#include "npc.h"
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2025-10-05 14:42:19 +01:00
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#include "bandit.h"
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2025-10-05 00:25:37 +01:00
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2025-10-05 02:40:59 +01:00
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// Areas are which
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typedef U32 World_Area;
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enum World_Area {
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WORLD_AREA_OUTSIDE = (1 << 0),
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WORLD_AREA_SALOON = (1 << 1),
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2025-10-05 00:25:37 +01:00
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};
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2025-10-04 21:08:52 +01:00
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typedef struct World World;
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struct World {
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2025-10-05 14:42:19 +01:00
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//// Static stuff
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2025-10-05 14:46:04 +01:00
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NavMesh *navMesh;
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2025-10-05 14:42:19 +01:00
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//// Player
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Player player;
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//// NPCs
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2025-10-05 00:25:37 +01:00
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U32 npcCount;
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NPC npcs[128];
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2025-10-05 14:42:19 +01:00
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////Bandit
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// The bandit the player is after.
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Bandit bandit;
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2025-10-05 00:25:37 +01:00
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// NPC points of interest, places to walk to.
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U32 npcPOI[256];
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2025-10-04 21:08:52 +01:00
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};
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2025-10-05 14:42:19 +01:00
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function void UpdateWorld(F32 delta, World *world);
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function void ProcessEvents(SDL_Event *event, World *world);
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2025-10-05 00:25:37 +01:00
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function void UpdateNPCs(F32 delta, World *world);
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2025-10-05 14:42:19 +01:00
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function void updateNPC(F32 delta, NPC *npc, World *world);
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2025-10-05 00:25:37 +01:00
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2025-10-04 21:08:52 +01:00
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#endif // LD_GAME_WORLD_H_
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