2025-10-04 15:53:55 +01:00
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#include "../player.h"
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2025-10-05 14:42:19 +01:00
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#include <SDL3/SDL_keycode.h>
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#include <stdio.h>
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2025-10-04 15:53:55 +01:00
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void PlayerUpdate(SDL_Event *event, Player *player)
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{
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2025-10-04 17:36:47 +01:00
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SDL_KeyboardEvent key = event->key;
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SDL_MouseButtonEvent mouseBtn = event->button;
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switch (key.key)
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{
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case SDLK_W:
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{
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player->pos.y += 10;
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break;
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}
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case SDLK_A:
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{
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player->pos.x -= 10;
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break;
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}
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case SDLK_D:
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{
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player->pos.x += 10;
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break;
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}
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case SDLK_S:
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{
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player->pos.y -= 10;
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break;
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}
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}
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if (mouseBtn.clicks == 1)
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{
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// shooting
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player->bulletsLoaded -= 1;
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}
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2025-10-04 15:53:55 +01:00
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}
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