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ld58/code/game/world.h

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#if !defined(LD_GAME_WORLD_H_)
#define LD_GAME_WORLD_H_
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#include "../core/math.h"
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// Areas are which
typedef U32 World_Area;
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enum World_Area
{
WORLD_AREA_OUTSIDE = (1 << 0),
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WORLD_AREA_SALOON = (1 << 1),
WORLD_PATH_MIDDLE_EDGE = (1 << 2),
WORLD_PATH_MIDDLE = (1 << 3),
WORLD_PATH_CORNER = (1 << 4),
WORLD_PATH_CORNER_EDGE = (1 << 5),
};
typedef struct World_Tile World_Tile;
struct World_Tile
{
World_Area tile;
double rotation;
bool collision;
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};
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typedef struct World World;
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#include "player.h"
#include "npc.h"
#include "bandit.h"
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struct World {
//// Static stuff
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NavMesh *navMesh;
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Random random;
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V2f mouseProjected;
//// Player
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Player player;
//// NPCs
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U32 npcCount;
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NPC npcs[128];
////Bandit
// The bandit the player is after.
Bandit bandit;
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// NPC points of interest, places to walk to.
U32 npcPOI[256];
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};
function void UpdateWorld(F32 delta, World *world);
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function void RenderWorld(World *world, D_Context *drawContext);
function void ProcessEvents(SDL_Event *event, World *world);
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function void UpdateNPCs(F32 delta, World *world);
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function void UpdateNPC(F32 delta, NPC *npc, World *world);
function void UpdateBandit(F32 delta, Bandit *bandit, World *world);
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#endif // LD_GAME_WORLD_H_