11 lines
165 B
C
11 lines
165 B
C
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#if !defined(LD_GAME_WORLD_H_)
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#define LD_GAME_WORLD_H_
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typedef struct World World;
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struct World {
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NPC[128] npcs;
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u32 npcCount;
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};
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#endif // LD_GAME_WORLD_H_
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