Drawing a textured quad
Added new assets Loaded all texture assets into game state Loaded the basic pipeline Setup a hard-coded quad to test drawing Created a very jank vertex struct Added ReadEntireFile for filesystem Added getting file size from file handle Added a descriptor pool to each in flight frame Changed Vk_BufferCreate to handle multiple uses Added shader building to the windows.bat build script
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assets/npc_00.png
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assets/oath_corner_inner.png
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assets/path_corner.png
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assets/path_middle.png
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assets/path_middle_edge.png
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assets/saloon_ext.png
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assets/tile_detail_0.png
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assets/tile_detail_1.png
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assets/tile_detail_2.png
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assets/tile_detail_3.png
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assets/tile_detail_4.png
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assets/tile_detail_5.png
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assets/tile_detail_6.png
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assets/tile_dirt_0.png
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assets/tile_dirt_1.png
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