Drawing a textured quad

Added new assets
Loaded all texture assets into game state
Loaded the basic pipeline
Setup a hard-coded quad to test drawing
Created a very jank vertex struct
Added ReadEntireFile for filesystem
Added getting file size from file handle
Added a descriptor pool to each in flight frame
Changed Vk_BufferCreate to handle multiple uses
Added shader building to the windows.bat build script
This commit is contained in:
2025-10-04 21:42:04 +01:00
parent b1a805cea8
commit 187359f747
27 changed files with 470 additions and 57 deletions

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