Drawing a textured quad
Added new assets Loaded all texture assets into game state Loaded the basic pipeline Setup a hard-coded quad to test drawing Created a very jank vertex struct Added ReadEntireFile for filesystem Added getting file size from file handle Added a descriptor pool to each in flight frame Changed Vk_BufferCreate to handle multiple uses Added shader building to the windows.bat build script
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@@ -1,16 +1,34 @@
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#if !defined(LD_GAME_CORE_H_)
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#define LD_GAME_CORE_H_
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typedef struct G_Image G_Image;
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struct G_Image {
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Vk_Image image;
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Str8 name;
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U32 width;
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U32 height;
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typedef struct G_Vertex G_Vertex;
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struct G_Vertex {
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F32 x, y, z, w;
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F32 u, v;
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U32 c;
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U32 pad;
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};
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function void G_ImagesLoad(M_Arena *arena);
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typedef struct G_Image G_Image;
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struct G_Image {
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Str8 name;
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Vk_Image image;
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};
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typedef struct G_State G_State;
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struct G_State {
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M_Arena *arena;
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U32 n_images;
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G_Image *images;
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U32 n_pipelines;
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Vk_Pipeline *pipelines;
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Vk_Buffer vbo;
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};
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function void G_ImagesLoad(G_State *game);
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function void G_PipelinesLoad(G_State *game);
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#endif // LD_GAME_CORE_H_
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