Drawing a textured quad
Added new assets Loaded all texture assets into game state Loaded the basic pipeline Setup a hard-coded quad to test drawing Created a very jank vertex struct Added ReadEntireFile for filesystem Added getting file size from file handle Added a descriptor pool to each in flight frame Changed Vk_BufferCreate to handle multiple uses Added shader building to the windows.bat build script
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@@ -1,3 +1,19 @@
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#if OS_WINDOWS
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#include "impl/windows/core.c"
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#endif
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Str8 FS_ReadEntireFile(M_Arena *arena, Str8 path) {
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Str8 result = { 0 };
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OS_Handle file = FS_FileOpen(path, FS_ACCESS_READ);
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if (file.v[0]) {
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result.count = FS_FileSize(file);
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result.data = M_ArenaPush(arena, U8, .count = result.count);
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FS_FileRead(file, result.data, result.count, 0);
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FS_FileClose(file);
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}
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return result;
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}
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