feat: Add player breaks
This commit is contained in:
@@ -8,16 +8,19 @@ void PlayerUpdate(SDL_Event *event, Player *player)
|
|||||||
switch(key.key) {
|
switch(key.key) {
|
||||||
case SDLK_W: {
|
case SDLK_W: {
|
||||||
player->pos.y += 10;
|
player->pos.y += 10;
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
case SDLK_A: {
|
case SDLK_A: {
|
||||||
player->pos.x -= 10;
|
player->pos.x -= 10;
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
case SDLK_D: {
|
case SDLK_D: {
|
||||||
player->pos.x += 10;
|
player->pos.x += 10;
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
case SDLK_S: {
|
case SDLK_S: {
|
||||||
player->pos.y -= 10;
|
player->pos.y -= 10;
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
printf("Player: %f %f\n", player->pos.x, player->pos.y);
|
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user