feat: Add player breaks
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@@ -8,16 +8,19 @@ void PlayerUpdate(SDL_Event *event, Player *player)
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switch(key.key) {
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case SDLK_W: {
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player->pos.y += 10;
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break;
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}
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case SDLK_A: {
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player->pos.x -= 10;
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break;
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}
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case SDLK_D: {
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player->pos.x += 10;
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break;
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}
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case SDLK_S: {
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player->pos.y -= 10;
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break;
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}
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}
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printf("Player: %f %f\n", player->pos.x, player->pos.y);
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}
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