use slab aabb for gunshots
This commit is contained in:
@@ -2,11 +2,9 @@
|
||||
#include "game/bandit.h"
|
||||
|
||||
void UpdateBandit(F32 delta, Bandit *bandit, World *world) {
|
||||
if(
|
||||
world->player.controls.shot
|
||||
&& AABB_Point(bandit->collision, world->player.shotPos)
|
||||
&& bandit->currentArea == world->player.currentArea
|
||||
) {
|
||||
if (
|
||||
world->player.controls.shot && AABB_Slab(world->player.pos, world->player.shotPos, bandit->collision) && bandit->currentArea == world->player.currentArea)
|
||||
{
|
||||
printf("You shot the bandit %*.s\n", Sv(bandit->name));
|
||||
bandit->health--;
|
||||
}
|
||||
|
||||
@@ -18,11 +18,9 @@ void UpdateNPCs(F32 delta, World *world)
|
||||
{
|
||||
NPC *npc = &world->npcs[i];
|
||||
UpdateNPC(delta, npc, world);
|
||||
if(
|
||||
world->player.controls.shot
|
||||
&& AABB_Point(npc->collision, world->player.shotPos)
|
||||
&& npc->currentArea == world->player.currentArea
|
||||
) {
|
||||
if (
|
||||
world->player.controls.shot && AABB_Slab(world->player.pos, world->player.shotPos, npc->collision) && npc->currentArea == world->player.currentArea)
|
||||
{
|
||||
printf("You shot %*.s\n", Sv(world->npcs[i].name));
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user