use slab aabb for gunshots

This commit is contained in:
2025-10-06 00:48:41 +01:00
parent b09bdc6209
commit 24e9b472c3
2 changed files with 6 additions and 10 deletions

View File

@@ -3,10 +3,8 @@
void UpdateBandit(F32 delta, Bandit *bandit, World *world) {
if (
world->player.controls.shot
&& AABB_Point(bandit->collision, world->player.shotPos)
&& bandit->currentArea == world->player.currentArea
) {
world->player.controls.shot && AABB_Slab(world->player.pos, world->player.shotPos, bandit->collision) && bandit->currentArea == world->player.currentArea)
{
printf("You shot the bandit %*.s\n", Sv(bandit->name));
bandit->health--;
}

View File

@@ -19,10 +19,8 @@ void UpdateNPCs(F32 delta, World *world)
NPC *npc = &world->npcs[i];
UpdateNPC(delta, npc, world);
if (
world->player.controls.shot
&& AABB_Point(npc->collision, world->player.shotPos)
&& npc->currentArea == world->player.currentArea
) {
world->player.controls.shot && AABB_Slab(world->player.pos, world->player.shotPos, npc->collision) && npc->currentArea == world->player.currentArea)
{
printf("You shot %*.s\n", Sv(world->npcs[i].name));
}
}