Made navmesh compile on Windows

Small updates to remove warnings
Testing nonuniform descriptor access in shader
This commit is contained in:
2025-10-05 01:31:39 +01:00
parent 175f4da59b
commit 2c67896cf2
9 changed files with 22533 additions and 22521 deletions

View File

@@ -1,12 +1,15 @@
#version 460 core
#extension GL_EXT_nonuniform_qualifier : enable
layout(location = 0) in vec2 frag_uv;
layout(location = 1) in vec4 frag_c;
layout(location = 2) in flat uint idx;
layout(location = 0) out vec4 framebuffer;
layout(binding = 1) uniform sampler2D u_image;
layout(binding = 1) uniform sampler2D u_image[];
void main() {
framebuffer = frag_c * texture(u_image, frag_uv);
framebuffer = frag_c * texture(u_image[idx], frag_uv);
}