raycast start
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@@ -3,6 +3,7 @@
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void PlayerUpdate(SDL_Event *event, Player *player)
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{
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SDL_KeyboardEvent key = event->key;
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SDL_MouseButtonEvent mouseBtn = event->button;
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if (key.key == SDLK_W)
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{
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player->pos.y += 10;
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@@ -19,4 +20,9 @@ void PlayerUpdate(SDL_Event *event, Player *player)
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{
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player->pos.y -= 10;
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}
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if (mouseBtn.clicks == 1)
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{
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// shooting
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player->bulletsLoaded -= 1;
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}
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}
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