raycast start

This commit is contained in:
2025-10-04 17:36:47 +01:00
parent a6266a336b
commit 31ba002ac7
5 changed files with 59 additions and 11 deletions

View File

@@ -9,6 +9,7 @@
#include "vulkan/core.h" #include "vulkan/core.h"
#include "game/impl/player.c" #include "game/impl/player.c"
#include "game/impl/aabb.c"
int main(int argc, char **argv) int main(int argc, char **argv)
{ {
@@ -34,11 +35,31 @@ int main(int argc, char **argv)
Player player; Player player;
player.pos.x = 0; player.pos.x = 0;
player.pos.y = 0; player.pos.y = 0;
AABB a;
a.pos.x = 10;
a.pos.y = 10;
a.size.x = 10;
a.size.y = 10;
while (running) while (running)
{ {
SDL_Event e; SDL_Event e;
while (SDL_PollEvent(&e)) while (SDL_PollEvent(&e))
{ {
SDL_MouseButtonEvent mouseBtn = e.button;
if (mouseBtn.clicks == 1)
{
V2f point;
point.x = mouseBtn.x;
point.y = mouseBtn.y;
if (AABB_Slab(player.pos, point, a))
{
printf("hit");
}
else
{
printf("miss");
}
}
PlayerUpdate(&e, &player); PlayerUpdate(&e, &player);
if (e.type == SDL_EVENT_QUIT) if (e.type == SDL_EVENT_QUIT)
{ {

View File

@@ -1,17 +1,16 @@
#if !defined(LD_GAME_AABB_H_) #if !defined(LD_GAME_AABB_H_)
#define LD_GAME_AABB_H_ #define LD_GAME_AABB_H_
#include "types.h" #include "../core/types.h"
#include "../core/macros.h" #include "../core/macros.h"
typedef struct AABB AABB; typedef struct AABB AABB;
struct AABB { struct AABB
{
V2f pos; V2f pos;
V2f size; V2f size;
}; };
function bool AABB_Collide(AABB a, AABB b); function bool AABB_Collide(AABB a, AABB b);
function bool AABB_Point(AABB a, V2f v); function bool AABB_Point(AABB a, V2f v);
function bool AABB_Slab(V2f origin, V2f point, AABB a);
#endif // LD_GAME_AABB_H_ #endif // LD_GAME_AABB_H_

View File

@@ -1,15 +1,36 @@
#include "math.h"
#include "../aabb.h" #include "../aabb.h"
#include "../types.h" #include "../../core/types.h"
bool AABB_Collide(AABB a, AABB b) { bool AABB_Collide(AABB a, AABB b)
{
bool collision_x = a.pos.x + a.size.x >= b.pos.x && b.pos.x + b.size.x >= a.pos.x; bool collision_x = a.pos.x + a.size.x >= b.pos.x && b.pos.x + b.size.x >= a.pos.x;
bool collision_y = a.pos.y + a.size.x >= b.pos.y && b.pos.y + b.size.y >= a.pos.y; bool collision_y = a.pos.y + a.size.x >= b.pos.y && b.pos.y + b.size.y >= a.pos.y;
return collision_x && collision_y; return collision_x && collision_y;
} }
bool AABB_Point(AABB a, V2f v) { bool AABB_Point(AABB a, V2f v)
{
bool collision_x = a.pos.x + a.size.x >= v.x && a.pos.x <= v.x; bool collision_x = a.pos.x + a.size.x >= v.x && a.pos.x <= v.x;
bool collision_y = a.pos.x + a.size.y >= v.y && a.pos.y <= v.y; bool collision_y = a.pos.x + a.size.y >= v.y && a.pos.y <= v.y;
return collision_x && collision_y; return collision_x && collision_y;
} }
bool AABB_Slab(V2f origin, V2f point, AABB a)
{
V2f start = a.pos;
V2f finish = {a.pos.x + a.size.x, a.pos.y + a.size.y};
V2f direction = {origin.x - point.x, origin.y - point.y};
// x
F32 tLow = (start.x - origin.x) / direction.x;
F32 tHigh = (finish.x - origin.x) / direction.x;
F32 tMin = min(tLow, tHigh);
F32 tMax = max(tLow, tHigh);
// y
tLow = (start.x - origin.x) / direction.x;
tHigh = (finish.x - origin.x) / direction.x;
tMin = max(tMin, min(tLow, tHigh));
tMax = min(tMax, max(tLow, tHigh));
return tMax >= max(0.0, tMin);
}

View File

@@ -3,6 +3,7 @@
void PlayerUpdate(SDL_Event *event, Player *player) void PlayerUpdate(SDL_Event *event, Player *player)
{ {
SDL_KeyboardEvent key = event->key; SDL_KeyboardEvent key = event->key;
SDL_MouseButtonEvent mouseBtn = event->button;
if (key.key == SDLK_W) if (key.key == SDLK_W)
{ {
player->pos.y += 10; player->pos.y += 10;
@@ -19,4 +20,9 @@ void PlayerUpdate(SDL_Event *event, Player *player)
{ {
player->pos.y -= 10; player->pos.y -= 10;
} }
if (mouseBtn.clicks == 1)
{
// shooting
player->bulletsLoaded -= 1;
}
} }

View File

@@ -6,6 +6,7 @@ typedef struct Player Player;
struct Player struct Player
{ {
V2f pos; V2f pos;
U32 bulletsLoaded;
}; };
function void PlayerUpdate(SDL_Event *event, Player *player); function void PlayerUpdate(SDL_Event *event, Player *player);