map tiles

This commit is contained in:
2025-10-06 00:38:10 +01:00
parent 64a84e3a8d
commit b09bdc6209
3 changed files with 89 additions and 5 deletions

View File

@@ -3,6 +3,7 @@
#include "../player.h" #include "../player.h"
#include "../aabb.h" #include "../aabb.h"
#include <SDL3/SDL_events.h> #include <SDL3/SDL_events.h>
#include "../map.h"
void UpdateWorld(F32 delta, World *world) void UpdateWorld(F32 delta, World *world)
{ {
@@ -33,6 +34,11 @@ void ProcessEvents(SDL_Event *event, World *world)
} }
void RenderWorld(World *world, D_Context *draw) { void RenderWorld(World *world, D_Context *draw) {
World_Tile tileTypes[] = {dirt, middlePath, middlePathEdgeTop, middlePathEdgeRight, middlePathEdgeBottom, middlePathEdgeLeft, middlePathCornerTopLeft, middlePathCornerTopRight, middlePathCornerBottomRight, middlePathCornerTurnBottomLeft};
for (int i = 0; i < 4800; i++)
{
D_Rect(draw, (i % 96), __floor(i / 96), .texture = tileTypes[map[i]].tile, .angle = tileTypes[map[i]].rotation);
}
for(U32 i = 0; i < world->npcCount; i++) { for(U32 i = 0; i < world->npcCount; i++) {
NPC npc = world->npcs[i]; NPC npc = world->npcs[i];
if(npc.currentArea == world->player.currentArea) { if(npc.currentArea == world->player.currentArea) {

65
code/game/map.h Normal file
View File

@@ -0,0 +1,65 @@
#include "world.h"
World_Tile dirt = {.rotation=0,.collision=false,.tile=16};//0
World_Tile middlePath = {.rotation=0,.collision=false,.tile=6};//1
World_Tile middlePathEdgeTop = {.rotation=0,.collision=false,.tile=7};//2
World_Tile middlePathEdgeRight = {.rotation=PI_F32/2,.collision=false,.tile=7};//3
World_Tile middlePathEdgeBottom = {.rotation=PI_F32,.collision=false,.tile=7};//4
World_Tile middlePathEdgeLeft = {.rotation=-PI_F32/2,.collision=false,.tile=7};//5
World_Tile middlePathCornerTopLeft = {.rotation=0,.collision=false,.tile=5};//6
World_Tile middlePathCornerTopRight = {.rotation=PI_F32/2,.collision=false,.tile=5};//7
World_Tile middlePathCornerBottomRight = {.rotation=-PI_F32,.collision=false,.tile=5};//8
World_Tile middlePathCornerTurnBottomLeft = {.rotation=-PI_F32/2,.collision=false,.tile=5};//9
int map[] = {
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};

View File

@@ -5,9 +5,22 @@
// Areas are which // Areas are which
typedef U32 World_Area; typedef U32 World_Area;
enum World_Area { enum World_Area
{
WORLD_AREA_OUTSIDE = (1 << 0), WORLD_AREA_OUTSIDE = (1 << 0),
WORLD_AREA_SALOON = (1 << 1), WORLD_AREA_SALOON = (1 << 1),
WORLD_PATH_MIDDLE_EDGE = (1 << 2),
WORLD_PATH_MIDDLE = (1 << 3),
WORLD_PATH_CORNER = (1 << 4),
WORLD_PATH_CORNER_EDGE = (1 << 5),
};
typedef struct World_Tile World_Tile;
struct World_Tile
{
World_Area tile;
double rotation;
bool collision;
}; };
typedef struct World World; typedef struct World World;
@@ -37,7 +50,7 @@ struct World {
}; };
function void UpdateWorld(F32 delta, World *world); function void UpdateWorld(F32 delta, World *world);
function void RenderWorld(World *world, D_Context *drawContext ); function void RenderWorld(World *world, D_Context *drawContext);
function void ProcessEvents(SDL_Event *event, World *world); function void ProcessEvents(SDL_Event *event, World *world);
function void UpdateNPCs(F32 delta, World *world); function void UpdateNPCs(F32 delta, World *world);
function void UpdateNPC(F32 delta, NPC *npc, World *world); function void UpdateNPC(F32 delta, NPC *npc, World *world);