Added image loading

Added some string functions and macros
Added path listing on windows
Added assets
This commit is contained in:
2025-10-04 17:24:30 +01:00
parent 7d55b16c8e
commit b1a805cea8
17 changed files with 617 additions and 5 deletions

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@@ -1,7 +1,7 @@
#if !defined(LD_CORE_ARENA_H_)
#define LD_CORE_ARENA_H_
#define AlignUp(x, a) (((x) + ~((a) - 1)) & ~((a) - 1))
#define AlignUp(x, a) (((x) + ((a) - 1)) & ~((a) - 1))
#define AlignDown(x, a) (((x)) & ~((a) - 1))
#define KB(x) ((U64) (x) << 10)

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@@ -1 +1,2 @@
#include "impl/arena.c"
#include "impl/string.c"

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@@ -5,5 +5,6 @@
#include "platform.h"
#include "macros.h"
#include "arena.h"
#include "string.h"
#endif // LD_CORE_CORE_H_

150
code/core/impl/string.c Normal file
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@@ -0,0 +1,150 @@
Str8 Str8_Wrap(S64 count, U8 *data) {
Str8 result;
result.data = data;
result.count = count;
return result;
}
Str8 Str8_WrapRange(U8 *start, U8 *end) {
Str8 result;
result.data = start;
result.count = cast(S64) (end - start);
return result;
}
internal S64 Str8_CountZ(U8 *data) {
S64 result = 0;
while (data[result] != 0) { result += 1; }
return result;
}
Str8 Str8_WrapZ(U8 *data) {
Str8 result;
result.data = data;
result.count = Str8_CountZ(data);
return result;
}
Str8 Str8_Copy(M_Arena *arena, Str8 s) {
Str8 result;
result.count = s.count;
result.data = M_ArenaPush(arena, U8, .count = s.count + 1);
M_CopySize(result.data, s.data, s.count);
return result;
}
Str8 Str8_Format(M_Arena *arena, const char *format, ...) {
va_list args;
va_start(args, format);
Str8 result = Str8_FormatArgs(arena, format, args);
va_end(args);
return result;
}
internal S64 Str8_ProcessFormat(Str8 out, const char *format, va_list args) {
S64 result = vsnprintf((char *) out.data, (int) out.count, format, args);
return result;
}
Str8 Str8_FormatArgs(M_Arena *arena, const char *format, va_list args) {
Str8 result;
va_list copy;
va_copy(copy, args);
U64 offset = M_ArenaOffset(arena);
result.count = KB(1);
result.data = M_ArenaPush(arena, U8, .count = result.count);
S64 needed = Str8_ProcessFormat(result, format, args);
if (needed >= result.count) {
M_ArenaPop(arena, offset);
result.count = needed;
result.data = M_ArenaPush(arena, U8, .count = result.count + 1);
Str8_ProcessFormat(result, format, copy);
}
else {
U64 size = result.count - needed - 1;
M_ArenaPopSize(arena, size);
result.count = needed;
}
return result;
}
B32 Str8_Equal(Str8 a, Str8 b, Str8_EqualFlags flags) {
B32 result = (a.count == b.count);
if (result) {
B32 ignore_case = (flags & STR8_EQUAL_IGNORE_CASE) != 0;
for (S64 it = 0; it < a.count; ++it) {
U8 ac = ignore_case ? Chr_ToLowercase(a.data[it]) : a.data[it];
U8 bc = ignore_case ? Chr_ToLowercase(b.data[it]) : b.data[it];
if (ac != bc) {
result = false;
break;
}
}
}
return result;
}
Str8 Str8_Prefix(Str8 s, S64 count) {
Str8 result;
result.data = s.data;
result.count = Min(s.count, count);
return result;
}
Str8 Str8_Suffix(Str8 s, S64 count) {
Str8 result;
result.count = Min(s.count, count);
result.data = s.data + (s.count - result.count);
return result;
}
Str8 Str8_RemoveAfterLast(Str8 s, U8 c) {
Str8 result;
result.data = s.data;
result.count = s.count;
for (S64 it = s.count - 1; it >= 0; --it) {
if (result.data[it] == c) {
result.count = it;
break;
}
}
return result;
}
B32 Str8_EndsWith(Str8 s, Str8 suffix) {
B32 result = Str8_Equal(Str8_Suffix(s, suffix.count), suffix, 0);
return result;
}
U8 Chr_ToUppercase(U8 c) {
U8 result = (c >= 'a' && c <= 'z') ? (c - ('a' - 'A')) : c;
return result;
}
U8 Chr_ToLowercase(U8 c) {
U8 result = (c >= 'A' && c <= 'Z') ? (c + ('a' - 'A')) : c;
return result;
}

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@@ -34,6 +34,8 @@
#define SLL_PushN(h, n, next) ((n)->next = (h), (h) = (n))
#define SLL_PopN(h, next) (((h) != 0) ? (h) = (h)->next : 0)
#define SLL_Enqueue(h, t, n) SLL_EnqueueN(h, t, n, next)
#define function static
#define internal static
#define global_var static

36
code/core/string.h Normal file
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@@ -0,0 +1,36 @@
#if !defined(LD_CORE_STRING_H_)
#define LD_CORE_STRING_H_
#define S(x) Str8_Wrap(sizeof(x) - sizeof(*(x)), (U8 *) (x))
#define Sz(x) Str8_WrapZ((U8 *) (x))
#define Sv(x) (int) (x).count, (x).data
#define Sf(arena, fmt, ...) Str8_Format(arena, fmt, ##__VA_ARGS__)
function Str8 Str8_Wrap(S64 count, U8 *data);
function Str8 Str8_WrapRange(U8 *start, U8 *end);
function Str8 Str8_WrapZ(U8 *data);
function Str8 Str8_Copy(M_Arena *arena, Str8 s);
function Str8 Str8_Format(M_Arena *arena, const char *format, ...);
function Str8 Str8_FormatArgs(M_Arena *arena, const char *format, va_list args);
typedef U32 Str8_EqualFlags;
enum {
STR8_EQUAL_IGNORE_CASE = (1 << 0)
};
function B32 Str8_Equal(Str8 a, Str8 b, Str8_EqualFlags flags);
function Str8 Str8_Prefix(Str8 s, S64 count);
function Str8 Str8_Suffix(Str8 s, S64 count);
function Str8 Str8_RemoveAfterLast(Str8 s, U8 c);
function B32 Str8_EndsWith(Str8 s, Str8 suffix);
function U8 Chr_ToUppercase(U8 c);
function U8 Chr_ToLowercase(U8 c);
#endif // LD_CORE_STRING_H_

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@@ -2,11 +2,16 @@
#include <stdbool.h>
#include <SDL3/SDL.h>
#define STB_IMAGE_IMPLEMENTATION 1
#include <stb_image.h>
#include "core/core.h"
#include "os/core.h"
#include "vulkan/core.h"
#include "game/core.h"
int main(int argc, char **argv) {
(void) argc;
(void) argv;
@@ -24,6 +29,10 @@ int main(int argc, char **argv) {
Vk_Setup(window);
M_Arena *garena = M_ArenaAlloc(GB(64), .initial = MB(4));
G_ImagesLoad(garena);
bool running = true;
while (running) {
SDL_Event e;
@@ -74,3 +83,4 @@ int main(int argc, char **argv) {
#include "core/core.c"
#include "os/core.c"
#include "vulkan/core.c"
#include "game/core.c"

119
code/game/core.c Normal file
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@@ -0,0 +1,119 @@
void G_ImagesLoad(M_Arena *arena) {
M_TempScope(1, &arena) {
FS_List assets = FS_PathList(temp.arena, S("assets"));
Vk_Buffer staging = Vk_BufferCreate(MB(256), true /* host_visible */);
U8 *base = staging.data;
U64 offset = 0;
Vk_CommandBuffer *cmds = Vk_CommandBufferPush();
U32 n_images = 0;
for (FS_Entry *it = assets.first; it != 0; it = it->next) {
if (Str8_EndsWith(it->basename, S("png"))) {
n_images += 1;
}
}
VkBufferImageCopy copy = { 0 };
G_Image *images = M_ArenaPush(arena, G_Image, .count = n_images);
n_images = 0;
// Image upload is sbi_load -> copy to staging -> upload to gpu texture
for (FS_Entry *it = assets.first; it != 0; it = it->next) {
if (Str8_EndsWith(it->basename, S("png"))) {
S32 w, h, c;
stbi_uc *data = stbi_load((const char *) it->path.data, &w, &h, &c, 4);
if (data) {
G_Image *image = &images[n_images];
U64 image_sz = 4 * w * h;
M_CopySize(base, data, image_sz);
copy.bufferOffset = offset;
copy.bufferRowLength = 0;
copy.bufferImageHeight = 0;
copy.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
copy.imageSubresource.mipLevel = 0;
copy.imageSubresource.baseArrayLayer = 0;
copy.imageSubresource.layerCount = 1;
copy.imageExtent.width = w;
copy.imageExtent.height = h;
copy.imageExtent.depth = 1;
base += image_sz;
offset += image_sz;
Assert(offset <= staging.size);
n_images += 1;
image->name = Str8_Copy(arena, Str8_RemoveAfterLast(it->basename, '.'));
image->image.width = w;
image->image.height = h;
image->image.format = VK_FORMAT_R8G8B8A8_SRGB;
image->image.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
Vk_ImageCreate(&image->image);
VkImageMemoryBarrier2 transfer = { 0 };
VkImageMemoryBarrier2 shader_read = { 0 };
transfer.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2;
transfer.srcStageMask = VK_PIPELINE_STAGE_2_NONE;
transfer.srcAccessMask = VK_ACCESS_2_NONE;
transfer.dstStageMask = VK_PIPELINE_STAGE_2_TRANSFER_BIT;
transfer.dstAccessMask = VK_ACCESS_2_TRANSFER_WRITE_BIT;
transfer.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
transfer.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
transfer.image = image->image.handle;
transfer.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
transfer.subresourceRange.layerCount = 1;
transfer.subresourceRange.levelCount = 1;
shader_read.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2;
shader_read.srcStageMask = VK_PIPELINE_STAGE_2_TRANSFER_BIT;
shader_read.srcAccessMask = VK_ACCESS_2_TRANSFER_WRITE_BIT;
shader_read.dstStageMask = VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT;
shader_read.dstAccessMask = VK_ACCESS_2_SHADER_SAMPLED_READ_BIT;
shader_read.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
shader_read.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
shader_read.image = image->image.handle;
shader_read.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
shader_read.subresourceRange.layerCount = 1;
shader_read.subresourceRange.levelCount = 1;
VkDependencyInfo dep = { 0 };
dep.sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO;
dep.imageMemoryBarrierCount = 1;
dep.pImageMemoryBarriers = &transfer;
vk.CmdPipelineBarrier2(cmds->handle, &dep);
vk.CmdCopyBufferToImage(cmds->handle, staging.handle, image->image.handle, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &copy);
dep.pImageMemoryBarriers = &shader_read;
vk.CmdPipelineBarrier2(cmds->handle, &dep);
stbi_image_free(data);
}
}
}
Vk_CommandBufferSubmit(cmds, true /* wait */);
}
}

16
code/game/core.h Normal file
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@@ -0,0 +1,16 @@
#if !defined(LD_GAME_CORE_H_)
#define LD_GAME_CORE_H_
typedef struct G_Image G_Image;
struct G_Image {
Vk_Image image;
Str8 name;
U32 width;
U32 height;
};
function void G_ImagesLoad(M_Arena *arena);
#endif // LD_GAME_CORE_H_

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@@ -13,4 +13,33 @@ function void FS_FileClose(OS_Handle file);
function void FS_FileRead(OS_Handle file, void *ptr, U64 size, U64 offset);
function void FS_FileWrite(OS_Handle file, void *ptr, U64 size, U64 offset);
typedef U32 FS_EntryType;
enum {
FS_ENTRY_TYPE_FILE = 0,
FS_ENTRY_TYPE_DIR
};
typedef struct FS_Entry FS_Entry;
struct FS_Entry {
FS_Entry *next;
FS_EntryType type;
Str8 path;
Str8 basename;
U64 time;
U64 size;
};
typedef struct FS_List FS_List;
struct FS_List {
FS_Entry *first;
FS_Entry *last;
U32 count;
};
function FS_List FS_PathList(M_Arena *arena, Str8 path);
#endif // LD_OS_FILESYSTEM_H_

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@@ -14,6 +14,19 @@ internal Str8 Win32_WideStr(M_Arena *arena, Str8 v) {
return result;
}
internal Str8 Win32_MultiByteStr(M_Arena *arena, LPWSTR wstr) {
Str8 result = { 0 };
S32 nbytes = WideCharToMultiByte(CP_UTF8, 0, wstr, -1, 0, 0, 0, 0);
result.count = nbytes - 1;
result.data = M_ArenaPush(arena, U8, .count = nbytes);
WideCharToMultiByte(CP_UTF8, 0, wstr, -1, (LPSTR) result.data, nbytes, 0, 0);
return result;
}
// Virtual memory
U64 VM_PageSize() {

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@@ -83,4 +83,39 @@ void FS_FileWrite(OS_Handle file, void *ptr, U64 size, U64 offset) {
}
}
FS_List FS_PathList(M_Arena *arena, Str8 path) {
FS_List result = { 0 };
M_TempScope(1, &arena) {
Str8 wpath = Win32_WideStr(temp.arena, Sf(temp.arena, "%.*s\\*", Sv(path)));
WIN32_FIND_DATAW find = { 0 };
HANDLE hFind = FindFirstFileW((LPCWSTR) wpath.data, &find);
while (hFind != INVALID_HANDLE_VALUE) {
if (find.cFileName[0] != L'.') {
FS_Entry *entry = M_ArenaPush(arena, FS_Entry);
entry->type = (find.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) ? FS_ENTRY_TYPE_DIR : FS_ENTRY_TYPE_FILE;
entry->basename = Win32_MultiByteStr(arena, find.cFileName);
entry->path = Sf(arena, "%.*s/%.*s", Sv(path), Sv(entry->basename));
FILETIME *wt = &find.ftLastWriteTime;
entry->time = ((U64) wt->dwHighDateTime << 32) | ((U64) wt->dwLowDateTime);
entry->size = ((U64) find.nFileSizeHigh << 32) | ((U64) find.nFileSizeLow);
SLL_Enqueue(result.first, result.last, entry);
result.count += 1;
}
if (!FindNextFileW(hFind, &find)) {
break;
}
}
}
return result;
}

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@@ -330,6 +330,7 @@ bool Vk_Setup(SDL_Window *window) {
VkResult err = vk.CreateCommandPool(vk.device, &pool, 0, &frame->pool);
// Base command buffer
VkCommandBufferAllocateInfo alloc = { 0 };
alloc.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
alloc.commandBufferCount = 1;
@@ -338,16 +339,26 @@ bool Vk_Setup(SDL_Window *window) {
vk.AllocateCommandBuffers(vk.device, &alloc, &frame->cmd);
VkSemaphoreCreateInfo semaphore = { 0 };
semaphore.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
// Scratch command buffers
VkCommandBuffer scratch[VK_NUM_SCRATCH];
alloc.commandBufferCount = VK_NUM_SCRATCH;
err = Min(vk.CreateSemaphore(vk.device, &semaphore, 0, &frame->acquire), err);
err = Min(vk.CreateSemaphore(vk.device, &semaphore, 0, &frame->complete), err);
vk.AllocateCommandBuffers(vk.device, &alloc, scratch);
VkFenceCreateInfo fence = { 0 };
fence.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
fence.flags = VK_FENCE_CREATE_SIGNALED_BIT;
for (U32 s = 0; s < VK_NUM_SCRATCH; ++s) {
frame->scratch[s].handle = scratch[s];
err = Min(vk.CreateFence(vk.device, &fence, 0, &frame->scratch[s].fence), err);
}
VkSemaphoreCreateInfo semaphore = { 0 };
semaphore.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
err = Min(vk.CreateSemaphore(vk.device, &semaphore, 0, &frame->acquire), err);
err = Min(vk.CreateSemaphore(vk.device, &semaphore, 0, &frame->complete), err);
err = Min(vk.CreateFence(vk.device, &fence, 0, &frame->fence), err);
vk.err = err;
@@ -450,3 +461,137 @@ void Vk_FrameEnd() {
vk.n_frames += 1;
}
Vk_CommandBuffer *Vk_CommandBufferPush() {
Vk_Frame *frame = &vk.frames[vk.n_frames % vk.in_flight];
// If this scratch buffer is still in use wait for it to finish, this is _bad_ but we
// shouldn't hit this
U32 idx = frame->next_scratch & (VK_NUM_SCRATCH - 1);
Vk_CommandBuffer *result = &frame->scratch[idx];
vk.WaitForFences(vk.device, 1, &result->fence, VK_TRUE, U64_MAX);
vk.ResetFences(vk.device, 1, &result->fence);
VkCommandBufferBeginInfo begin_info = { 0 };
begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
vk.BeginCommandBuffer(result->handle, &begin_info);
return result;
}
void Vk_CommandBufferSubmit(Vk_CommandBuffer *cmds, B32 wait) {
vk.EndCommandBuffer(cmds->handle);
VkSubmitInfo submit_info = { 0 };
submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submit_info.commandBufferCount = 1;
submit_info.pCommandBuffers = &cmds->handle;
vk.QueueSubmit(vk.queue.handle, 1, &submit_info, cmds->fence);
if (wait) {
vk.DeviceWaitIdle(vk.device);
}
}
#define VK_HOST_VISIBLE_FLAGS (VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT)
internal VkDeviceMemory Vk_Allocate(VkMemoryRequirements *mreq, VkMemoryPropertyFlags usage) {
VkDeviceMemory result = VK_NULL_HANDLE;
VkPhysicalDeviceMemoryProperties2 _props = { 0 };
_props.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PROPERTIES_2;
vk.GetPhysicalDeviceMemoryProperties2(vk.gpu, &_props);
// ?????
VkPhysicalDeviceMemoryProperties *props = &_props.memoryProperties;
U32 type_index = U32_MAX;
for (U32 it = 0; it < props->memoryTypeCount; ++it) {
VkMemoryType *type = &props->memoryTypes[it];
if ((type->propertyFlags & usage) == usage) {
type_index = it;
break;
}
}
if (type_index != -1) {
VkMemoryAllocateInfo alloc_info = { 0 };
alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
alloc_info.allocationSize = mreq->size;
alloc_info.memoryTypeIndex = type_index;
vk.AllocateMemory(vk.device, &alloc_info, 0, &result);
}
return result;
}
Vk_Buffer Vk_BufferCreate(U64 size, B32 host_visible) {
Vk_Buffer result = { 0 };
VkBufferCreateInfo create_info = { 0 };
create_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
create_info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
create_info.size = size;
vk.CreateBuffer(vk.device, &create_info, 0, &result.handle);
VkMemoryRequirements req;
vk.GetBufferMemoryRequirements(vk.device, result.handle, &req);
VkMemoryPropertyFlags usage = host_visible ? VK_HOST_VISIBLE_FLAGS : VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
result.size = req.size;
result.memory = Vk_Allocate(&req, usage);
vk.BindBufferMemory(vk.device, result.handle, result.memory, 0);
if (host_visible) {
vk.MapMemory(vk.device, result.memory, 0, result.size, 0, &result.data);
}
return result;
}
void Vk_ImageCreate(Vk_Image *image) {
VkImageCreateInfo create_info = { 0 };
create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
create_info.imageType = VK_IMAGE_TYPE_2D;
create_info.format = image->format;
create_info.extent.width = image->width;
create_info.extent.height = image->height;
create_info.extent.depth = 1;
create_info.mipLevels = 1;
create_info.arrayLayers = 1;
create_info.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | image->usage;
create_info.samples = VK_SAMPLE_COUNT_1_BIT;
create_info.tiling = VK_IMAGE_TILING_OPTIMAL;
vk.CreateImage(vk.device, &create_info, 0, &image->handle);
VkMemoryRequirements req;
vk.GetImageMemoryRequirements(vk.device, image->handle, &req);
image->size = req.size;
image->memory = Vk_Allocate(&req, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
vk.BindImageMemory(vk.device, image->handle, image->memory, 0);
VkImageViewCreateInfo view_info = { 0 };
view_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
view_info.viewType = VK_IMAGE_VIEW_TYPE_2D;
view_info.format = image->format;
view_info.image = image->handle;
view_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
view_info.subresourceRange.levelCount = 1;
view_info.subresourceRange.layerCount = 1;
vk.CreateImageView(vk.device, &view_info, 0, &image->view);
}

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@@ -23,6 +23,13 @@
#define function static
#define VK_MAX_FRAMES_IN_FLIGHT 8
#define VK_NUM_SCRATCH 8
typedef struct Vk_CommandBuffer Vk_CommandBuffer;
struct Vk_CommandBuffer {
VkCommandBuffer handle;
VkFence fence;
};
typedef struct Vk_Frame Vk_Frame;
struct Vk_Frame {
@@ -32,9 +39,35 @@ struct Vk_Frame {
VkSemaphore acquire, complete;
VkFence fence;
U32 next_scratch;
Vk_CommandBuffer scratch[VK_NUM_SCRATCH];
U32 image; // swapchain image index
};
typedef struct Vk_Image Vk_Image;
struct Vk_Image {
VkDeviceMemory memory;
VkDeviceSize size;
VkImage handle;
VkImageView view;
VkFormat format;
VkImageUsageFlags usage;
U32 width, height;
};
typedef struct Vk_Buffer Vk_Buffer;
struct Vk_Buffer {
VkDeviceMemory memory;
VkDeviceSize size;
VkBuffer handle;
void *data; // if mapped host visible memory
};
typedef struct Vk_Context Vk_Context;
struct Vk_Context {
void *lib;
@@ -86,4 +119,9 @@ function bool Vk_Setup(SDL_Window *window);
function Vk_Frame *Vk_FrameBegin(SDL_Window *window);
function void Vk_FrameEnd();
function Vk_CommandBuffer *Vk_CommandBufferPush();
function void Vk_CommandBufferSubmit(Vk_CommandBuffer *cmds, B32 wait);
function Vk_Buffer Vk_BufferCreate(U64 size, B32 host_visible);
#endif // LD_VULKAN_CORE_H_

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@@ -6,6 +6,7 @@
VK_FUNC(GetDeviceProcAddr);
VK_FUNC(GetPhysicalDeviceSurfaceCapabilitiesKHR);
VK_FUNC(GetPhysicalDeviceSurfaceFormatsKHR);
VK_FUNC(GetPhysicalDeviceMemoryProperties2);
#if defined(VK_USE_PLATFORM_WIN32_KHR)
VK_FUNC(CreateWin32SurfaceKHR);
@@ -39,7 +40,16 @@
VK_FUNC(BeginCommandBuffer);
VK_FUNC(EndCommandBuffer);
VK_FUNC(DeviceWaitIdle);
VK_FUNC(AllocateMemory);
VK_FUNC(CreateBuffer);
VK_FUNC(GetBufferMemoryRequirements);
VK_FUNC(BindBufferMemory);
VK_FUNC(CreateImage);
VK_FUNC(GetImageMemoryRequirements);
VK_FUNC(BindImageMemory);
VK_FUNC(MapMemory);
VK_FUNC(CmdCopyBufferToImage);
VK_FUNC(CmdPipelineBarrier2);
VK_FUNC(CmdBeginRendering);
VK_FUNC(CmdEndRendering);